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author | Philip Langdale <philipl@overt.org> | 2021-12-11 19:28:46 -0800 |
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committer | Philip Langdale <github.philipl@overt.org> | 2021-12-12 20:23:31 -0800 |
commit | 584ab29c88d6c5ffa03666bffbbc93e4f0740f67 (patch) | |
tree | fd5db4e42bfdd3cb217cdca82494de8b3fff9b6e /bootstrap.py | |
parent | 2fc327f2fdd48f0cd58a4d4382a7aa57f3fabd77 (diff) | |
download | mpv-584ab29c88d6c5ffa03666bffbbc93e4f0740f67.tar.bz2 mpv-584ab29c88d6c5ffa03666bffbbc93e4f0740f67.tar.xz |
vo_gpu: opengl: some fixes to make compute shaders work with GLES
It's supposed to work with GLES >= 3.1 but we had all sorts of bad
assumptions in our version handling, and then our compute shaders
turn out not to be GLSL-ES compliant.
This change contains some necessary, but insufficient, tweaks to the
shaders. Perhaps we'll make it actually work some day.
Diffstat (limited to 'bootstrap.py')
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