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authorNiklas Haas <git@haasn.xyz>2017-07-09 08:48:29 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-09 08:48:29 +0200
commitf4178b90c759bfcab0ea99750f99c1b3c5e91aea (patch)
treef5d63cd472f237f3bb06fde16aa485a01eb61296 /audio
parent45a2e1ce0dfe8c3da73e442ce23d62af16719730 (diff)
downloadmpv-f4178b90c759bfcab0ea99750f99c1b3c5e91aea.tar.bz2
mpv-f4178b90c759bfcab0ea99750f99c1b3c5e91aea.tar.xz
vo_opengl: describe the remainder passes after user shaders
On optional hook points, we store to a temp FBO and then read from it again to complete any operations that may still be left (e.g. sigmoidization after MAIN/LINEAR). In theory this mechanism should be reworked to avoid the temporary FBO until the next time we actually need one - and also skip redundant passes if we the next thing we need *is* a FBO - but both are those are tricky. Anyway, in the meantime, at least we can label the (semi-)redundant passes that get generated when using user shaders.
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