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authorDiogo Franco (Kovensky) <diogomfranco@gmail.com>2014-03-06 15:50:22 -0300
committerDiogo Franco (Kovensky) <diogomfranco@gmail.com>2014-03-06 17:21:33 -0300
commit1d096f9f1bbe2d8da8860003457d1161deb873f6 (patch)
tree24f5e3d14df5d3d6fd13dfcc2186b9b3474763f7 /audio
parenta9eae4276d066f5c6b52f97ae4ac6158e1d4bae0 (diff)
downloadmpv-1d096f9f1bbe2d8da8860003457d1161deb873f6.tar.bz2
mpv-1d096f9f1bbe2d8da8860003457d1161deb873f6.tar.xz
ao_wasapi: Add device latency to get_delay
The lack of device latency made get_delay report latencies shorter than they should; on systems with fast enough drivers, the delay is not perceptible, but high enough invisible delays would cause desyncs. I'm not yet completely sure whether this is 100% accurate, there are some issues involved when repeatedly pausing+unpausing (the delay might jump around by several dozen miliseconds), but seeking seems to be working correctly now.
Diffstat (limited to 'audio')
-rw-r--r--audio/out/ao_wasapi.c82
1 files changed, 78 insertions, 4 deletions
diff --git a/audio/out/ao_wasapi.c b/audio/out/ao_wasapi.c
index 7729eb2bda..fdca69c20c 100644
--- a/audio/out/ao_wasapi.c
+++ b/audio/out/ao_wasapi.c
@@ -35,6 +35,7 @@
#include "common/msg.h"
#include "misc/ring.h"
#include "ao.h"
+#include "compat/atomics.h"
#ifndef PKEY_Device_FriendlyName
DEFINE_PROPERTYKEY(PKEY_Device_FriendlyName,
@@ -116,6 +117,11 @@ typedef struct wasapi_state {
DWORD taskIndex; /* AV task ID */
WAVEFORMATEXTENSIBLE format;
+ /* WASAPI internal clock information, for estimating delay */
+ IAudioClock *pAudioClock;
+ UINT64 clock_frequency; /* scale for the "samples" returned by the clock */
+ UINT64 sample_count; /* the amount of samples per channel written to a GetBuffer buffer */
+
int opt_exclusive;
int opt_list;
char *opt_device;
@@ -512,6 +518,28 @@ static int find_formats(struct ao *const ao)
}
}
+static int init_clock(struct wasapi_state *state) {
+ HRESULT hr;
+
+ hr = IAudioClient_GetService(state->pAudioClient,
+ &IID_IAudioClock,
+ (void **)&state->pAudioClock);
+ EXIT_ON_ERROR(hr);
+ hr = IAudioClock_GetFrequency(state->pAudioClock, &state->clock_frequency);
+ EXIT_ON_ERROR(hr);
+
+ state->sample_count = 0;
+
+ MP_VERBOSE(state, "IAudioClock::GetFrequency gave a frequency of %"PRIu64".\n", (uint64_t) state->clock_frequency);
+
+ return 0;
+exit_label:
+ MP_ERR(state, "init_clock failed with %s, unable to obtain the audio device's timing!\n",
+ explain_err(hr));
+ SetEvent(state->fatal_error);
+ return 1;
+}
+
static int fix_format(struct wasapi_state *state)
{
HRESULT hr;
@@ -564,6 +592,10 @@ reinit:
state->buffer_block_size = state->format.Format.nChannels *
state->format.Format.wBitsPerSample / 8 *
state->bufferFrameCount;
+
+ if (init_clock(state))
+ return 1;
+
state->hTask =
state->VistaBlob.pAvSetMmThreadCharacteristicsW(L"Pro Audio", &state->taskIndex);
MP_VERBOSE(state, "fix_format OK, using %lld byte buffer block size!\n",
@@ -958,6 +990,9 @@ static void thread_pause(wasapi_state *state)
{
state->is_playing = 0;
IAudioClient_Stop(state->pAudioClient);
+ IAudioClient_Reset(state->pAudioClient);
+ state->sample_count = 0;
+ mp_memory_barrier();
}
/* force_feed - feed in even if available data is smaller than required buffer, to clear the buffer */
@@ -997,11 +1032,19 @@ static void thread_feed(wasapi_state *state,int force_feed)
frame_count,
AUDCLNT_BUFFERFLAGS_SILENT);
EXIT_ON_ERROR(hr);
+
+ mp_atomic_add_and_fetch(&state->sample_count, frame_count);
+ mp_memory_barrier();
+
return;
}
hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
frame_count, 0);
EXIT_ON_ERROR(hr);
+
+ mp_atomic_add_and_fetch(&state->sample_count, frame_count);
+ mp_memory_barrier();
+
return;
exit_label:
MP_ERR(state, "thread_feed fails with %"PRIx32"!\n", (uint32_t)hr);
@@ -1018,9 +1061,10 @@ static void thread_play(wasapi_state *state)
static void thread_reset(wasapi_state *state)
{
- IAudioClient_Stop(state->pAudioClient);
- IAudioClient_Reset(state->pAudioClient);
- if (state->is_playing) {
+ int playing = state->is_playing;
+ thread_pause(state);
+
+ if (playing) {
thread_play(state);
}
}
@@ -1056,6 +1100,8 @@ static void thread_uninit(wasapi_state *state)
IAudioClient_Stop(state->pAudioClient);
if (state->pRenderClient)
IAudioRenderClient_Release(state->pRenderClient);
+ if (state->pAudioClock)
+ IAudioClock_Release(state->pAudioClock);
if (state->pAudioClient)
IAudioClient_Release(state->pAudioClient);
if (state->pDevice)
@@ -1315,12 +1361,40 @@ static int play(struct ao *ao, void **data, int samples, int flags)
return ret / ao->sstride;
}
+static float get_device_delay(struct wasapi_state *state) {
+ /* where we pray that this hasn't desynced */
+ mp_memory_barrier();
+ UINT64 sample_count = state->sample_count;
+ UINT64 position;
+ HRESULT hr;
+
+ switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, NULL)) {
+ case S_OK: case S_FALSE:
+ break;
+ default:
+ MP_ERR(state, "IAudioClock::GetPosition returned %s\n", explain_err(hr));
+ }
+
+ /* convert position to the same base as sample_count */
+ position = position * state->format.Format.nSamplesPerSec / state->clock_frequency;
+
+ uint32_t diff = sample_count - position;
+ float delay = diff / (float)state->format.Format.nSamplesPerSec;
+
+ MP_TRACE(state, "device delay: %"PRIu32" samples (%g ms)\n", diff, delay * 1000);
+
+ return delay;
+}
+
static float get_delay(struct ao *ao)
{
if (!ao || !ao->priv)
return -1.0f;
+
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
- return (float)(RING_BUFFER_COUNT * state->buffer_block_size - get_space(ao) * ao->sstride) /
+
+ return get_device_delay(state) +
+ (float)(RING_BUFFER_COUNT * state->buffer_block_size - get_space(ao) * ao->sstride) /
(float)state->format.Format.nAvgBytesPerSec;
}