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authorwm4 <wm4@nowhere>2019-12-07 14:04:43 +0100
committerwm4 <wm4@nowhere>2019-12-07 14:04:43 +0100
commit16b9c4c952168f2fd16dc9511d06ee3ea638a1b6 (patch)
treee8caa57bb3a4136881b98472e375823a9367d96a /audio
parent3cabd11f9b46c8f7ec6f80e8f75b3c3012118ad8 (diff)
downloadmpv-16b9c4c952168f2fd16dc9511d06ee3ea638a1b6.tar.bz2
mpv-16b9c4c952168f2fd16dc9511d06ee3ea638a1b6.tar.xz
vo_gpu: hwdec_vaapi_gl: do not include eglext.h
Adding an ifdef mess to deal with insufficient system headers is kind of a mess. It's easier to just provide the definitions manually. This sucks a bit too, but it's the approach we've been using with OpenGL headers in general, and I think that worked pretty well.
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