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author | wm4 <wm4@nowhere> | 2013-07-06 13:11:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-07-06 13:11:22 +0200 |
commit | 886d982aa3677370ae280745872a90d0ebb2f769 (patch) | |
tree | 50c5919a782b2cef2974725568c187dcf40d0717 /audio | |
parent | b2b3778a48cfb5ba48546e0e840f2b62c5587c1f (diff) | |
download | mpv-886d982aa3677370ae280745872a90d0ebb2f769.tar.bz2 mpv-886d982aa3677370ae280745872a90d0ebb2f769.tar.xz |
ao_jack: increase buffer size, always round up buffer size
This should help with github issue #128, which reported stuttering
distorted sound with 6 channel audio, but not with 2 channels.
Diffstat (limited to 'audio')
-rw-r--r-- | audio/out/ao_jack.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/audio/out/ao_jack.c b/audio/out/ao_jack.c index c677f4555d..9c38dcde97 100644 --- a/audio/out/ao_jack.c +++ b/audio/out/ao_jack.c @@ -43,7 +43,7 @@ //! size of one chunk, if this is too small MPlayer will start to "stutter" //! after a short time of playback -#define CHUNK_SIZE (16 * 1024) +#define CHUNK_SIZE (24 * 1024) //! number of "virtual" chunks the buffer consists of #define NUM_CHUNKS 8 @@ -281,7 +281,7 @@ static int init(struct ao *ao, char *params) ao->format = AF_FORMAT_FLOAT_NE; int unitsize = ao->channels.num * sizeof(float); - p->outburst = CHUNK_SIZE / unitsize * unitsize; + p->outburst = (CHUNK_SIZE + unitsize - 1) / unitsize * unitsize; p->ring = mp_ring_new(p, NUM_CHUNKS * p->outburst); free(matching_ports); free(port_name); |