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authorNiklas Haas <git@haasn.xyz>2018-08-26 09:55:12 +0200
committerJan Ekström <jeebjp@gmail.com>2018-09-29 23:06:49 +0300
commit312b88d360a4a6956a27cdd5f71a335ceed38b00 (patch)
tree565b5af6572a2e3bed7106c12e1e271c3c5d195e /audio
parentb97f172faad933abdc6fef04c802ba59032e4550 (diff)
downloadmpv-312b88d360a4a6956a27cdd5f71a335ceed38b00.tar.bz2
mpv-312b88d360a4a6956a27cdd5f71a335ceed38b00.tar.xz
vo_gpu: avoid overwriting compute shader block sizes
When using multiple compute shaders as part of the same pass, there can be a conflict in the block sizes. In the problematic case, the HDR detection shader can collide with the polar sampling shader. In this case, the solution is clear - the passes that can handle any size should "give in" and not overwrite the block sizes. Fixes #6083. (cherry picked from commit 1890ca024e541e1d07bdee242b75b24391b4434a)
Diffstat (limited to 'audio')
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