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author | wm4 <wm4@nowhere> | 2014-12-01 14:50:00 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-01 14:50:00 +0100 |
commit | 98da9afb8fcadca2a015a5aa44df2f37ada84f52 (patch) | |
tree | 4429e662132372f6095a86bc84275a48f8d08128 /audio/out | |
parent | b57ab4bb3bea38c40b5c13bd782c60541e812dd2 (diff) | |
download | mpv-98da9afb8fcadca2a015a5aa44df2f37ada84f52.tar.bz2 mpv-98da9afb8fcadca2a015a5aa44df2f37ada84f52.tar.xz |
vo_opengl: remove redundant GL state initialization
All of these are already the defaults.
One exception is glDepthMask(), which is enabled by default. But if the
framebuffer has no depth buffer anyway, it shouldn't make a difference.
Diffstat (limited to 'audio/out')
0 files changed, 0 insertions, 0 deletions