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author | Niklas Haas <git@nand.wakku.to> | 2016-03-29 18:58:58 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-01 10:27:32 +0200 |
commit | a3361ad0ce683bc914d56faa946522d1050eaec7 (patch) | |
tree | 67c01d74cf0a9106a9d50dff80954faa3f9b9358 /audio/out | |
parent | 2dcf18c0c01282f0f0e72423038a78c1fc938b02 (diff) | |
download | mpv-a3361ad0ce683bc914d56faa946522d1050eaec7.tar.bz2 mpv-a3361ad0ce683bc914d56faa946522d1050eaec7.tar.xz |
gl_lcms: choose BT.1886 gamma per-channel
This makes the black point closer (chromatically) to the white point, by
ensuring channels keep their consistent brightness ratios as they go
down to zero.
I also raised the 3DLUT version as this changes semantics and is a
separate commit from the previous one.
Diffstat (limited to 'audio/out')
0 files changed, 0 insertions, 0 deletions