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author | Kevin Mitchell <kevmitch@gmail.com> | 2015-02-22 18:27:58 -0800 |
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committer | Kevin Mitchell <kevmitch@gmail.com> | 2015-02-23 14:02:08 -0800 |
commit | c52833bf16c9f4cc2bb676d13df86ef6be30f434 (patch) | |
tree | ad0662873936d73b5cd32b5e4e706c6d69c88d77 /audio/out/ao_wasapi.h | |
parent | 446fd5a43a56f15d7ecec5fb65544adeee0be72f (diff) | |
download | mpv-c52833bf16c9f4cc2bb676d13df86ef6be30f434.tar.bz2 mpv-c52833bf16c9f4cc2bb676d13df86ef6be30f434.tar.xz |
ao/wasapi: move resume to audio thread
This echanges the two events hForceFeed/hFeedDone for hResume. This
like the last commit makes things more deterministic.
Importantly, the forcefeed is only done if there is not already a full
buffer yet to be played by the device. This should fix some of the
problems with exclusive mode.
This commit also removes the necessity to have a proxy to the
AudioClient object in the main thread.
fixes #1529
Diffstat (limited to 'audio/out/ao_wasapi.h')
-rwxr-xr-x | audio/out/ao_wasapi.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/audio/out/ao_wasapi.h b/audio/out/ao_wasapi.h index 4923229a4b..2fd266eab0 100755 --- a/audio/out/ao_wasapi.h +++ b/audio/out/ao_wasapi.h @@ -72,8 +72,7 @@ typedef struct wasapi_state { IMMDeviceEnumerator *pEnumerator; HANDLE hFeed; /* wasapi event */ - HANDLE hForceFeed; /* forces writing a buffer (e.g. before audio_resume) */ - HANDLE hFeedDone; /* set only after a hForceFeed */ + HANDLE hResume; /* signal audio thread to resume the stream */ HANDLE hReset; /* signal audio thread to reset the stream */ HANDLE hTask; /* AV thread */ DWORD taskIndex; /* AV task ID */ @@ -81,7 +80,6 @@ typedef struct wasapi_state { /* WASAPI proxy handles, for Single-Threaded Apartment communication. One is needed for each object that's accessed by a different thread. */ - IAudioClient *pAudioClientProxy; ISimpleAudioVolume *pAudioVolumeProxy; IAudioEndpointVolume *pEndpointVolumeProxy; IAudioSessionControl *pSessionControlProxy; @@ -89,7 +87,6 @@ typedef struct wasapi_state { /* Streams used to marshal the proxy objects. The thread owning the actual objects needs to marshal proxy objects into these streams, and the thread that wants the proxies unmarshals them from here. */ - IStream *sAudioClient; IStream *sAudioVolume; IStream *sEndpointVolume; IStream *sSessionControl; |