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authorwm4 <wm4@nowhere>2013-11-12 23:42:04 +0100
committerwm4 <wm4@nowhere>2013-11-12 23:42:04 +0100
commite4bbb1d348dafbb32722f413648006a7bd9d0897 (patch)
tree7165ed9f86a77b751187600d0a9de8b35416f380 /audio/out/ao_wasapi.c
parente4f2fcc0ecd31322df65141edf0ddbff9c075f5d (diff)
parent22b3f522cacfbdba76d311c86efd6091512eb089 (diff)
downloadmpv-e4bbb1d348dafbb32722f413648006a7bd9d0897.tar.bz2
mpv-e4bbb1d348dafbb32722f413648006a7bd9d0897.tar.xz
Merge branch 'planar_audio'
Conflicts: audio/out/ao_lavc.c
Diffstat (limited to 'audio/out/ao_wasapi.c')
-rw-r--r--audio/out/ao_wasapi.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/audio/out/ao_wasapi.c b/audio/out/ao_wasapi.c
index c605e1cd5d..b43bf04753 100644
--- a/audio/out/ao_wasapi.c
+++ b/audio/out/ao_wasapi.c
@@ -1197,7 +1197,7 @@ static int get_space(struct ao *ao)
if (!ao || !ao->priv)
return -1;
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
- return mp_ring_available(state->ringbuff);
+ return mp_ring_available(state->ringbuff) / ao->sstride;
}
static void reset_buffers(struct wasapi_state *state)
@@ -1231,6 +1231,7 @@ static void uninit(struct ao *ao, bool immed)
static int init(struct ao *ao)
{
mp_msg(MSGT_AO, MSGL_V, "ao-wasapi: init!\n");
+ ao->format = af_fmt_from_planar(ao->format);
struct mp_chmap_sel sel = {0};
mp_chmap_sel_add_waveext(&sel);
if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
@@ -1338,25 +1339,24 @@ static void reset(struct ao *ao)
reset_buffers(state);
}
-static int play(struct ao *ao, void *data, int len, int flags)
+static int play(struct ao *ao, void **data, int samples, int flags)
{
- int ret = 0;
if (!ao || !ao->priv)
- return ret;
+ return 0;
struct wasapi_state *state = (struct wasapi_state *)ao->priv;
if (WaitForSingleObject(state->fatal_error, 0) == WAIT_OBJECT_0) {
/* something bad happened */
- return ret;
+ return 0;
}
- ret = mp_ring_write(state->ringbuff, data, len);
+ int ret = mp_ring_write(state->ringbuff, data[0], samples * ao->sstride);
if (!state->is_playing) {
/* start playing */
state->is_playing = 1;
SetEvent(state->hPlay);
}
- return ret;
+ return ret / ao->sstride;
}
static float get_delay(struct ao *ao)