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authorNiklas Haas <git@haasn.xyz>2018-08-26 09:55:12 +0200
committersfan5 <sfan5@live.de>2018-08-26 12:32:20 +0200
commit1890ca024e541e1d07bdee242b75b24391b4434a (patch)
tree5ab58a54c5e5fe99328a17fe7439890d3801875e /audio/out/ao_openal.c
parenta10754f038b7a69436bef536d9ed7cc4755ba0d1 (diff)
downloadmpv-1890ca024e541e1d07bdee242b75b24391b4434a.tar.bz2
mpv-1890ca024e541e1d07bdee242b75b24391b4434a.tar.xz
vo_gpu: avoid overwriting compute shader block sizes
When using multiple compute shaders as part of the same pass, there can be a conflict in the block sizes. In the problematic case, the HDR detection shader can collide with the polar sampling shader. In this case, the solution is clear - the passes that can handle any size should "give in" and not overwrite the block sizes. Fixes #6083.
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