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author | wm4 <wm4@nowhere> | 2013-11-10 23:24:21 +0100 |
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committer | wm4 <wm4@nowhere> | 2013-11-12 23:27:51 +0100 |
commit | 380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed (patch) | |
tree | 6cc32f550b219c903a932692f477c8b8b4f8cfc2 /audio/out/ao_dsound.c | |
parent | d115fb3b0eed9145817a20bc0070590f7428bddd (diff) | |
download | mpv-380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed.tar.bz2 mpv-380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed.tar.xz |
audio/out: prepare for non-interleaved audio
This comes with two internal AO API changes:
1. ao_driver.play now can take non-interleaved audio. For this purpose,
the data pointer is changed to void **data, where data[0] corresponds to
the pointer in the old API. Also, the len argument as well as the return
value are now in samples, not bytes. "Sample" in this context means the
unit of the smallest possible audio frame, i.e. sample_size * channels.
2. ao_driver.get_space now returns samples instead of bytes. (Similar to
the play function.)
Change all AOs to use the new API.
The AO API as exposed to the rest of the player still uses the old API.
It's emulated in ao.c. This is purely to split the commits changing all
AOs and the commits adding actual support for outputting N-I audio.
Diffstat (limited to 'audio/out/ao_dsound.c')
-rw-r--r-- | audio/out/ao_dsound.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/audio/out/ao_dsound.c b/audio/out/ao_dsound.c index 58812d80e6..f828a210dc 100644 --- a/audio/out/ao_dsound.c +++ b/audio/out/ao_dsound.c @@ -596,7 +596,7 @@ static int get_space(struct ao *ao) int space = check_free_buffer_size(ao); if (space < p->min_free_space) return 0; - return space - p->min_free_space; + return (space - p->min_free_space) / ao->sstride; } /** @@ -606,9 +606,10 @@ static int get_space(struct ao *ao) \param flags currently unused \return number of played bytes */ -static int play(struct ao *ao, void *data, int len, int flags) +static int play(struct ao *ao, void **data, int samples, int flags) { struct priv *p = ao->priv; + int len = samples * ao->sstride; int space = check_free_buffer_size(ao); if (space < len) @@ -616,7 +617,7 @@ static int play(struct ao *ao, void *data, int len, int flags) if (!(flags & AOPLAY_FINAL_CHUNK)) len = (len / p->outburst) * p->outburst; - return write_buffer(ao, data, len); + return write_buffer(ao, data[0], len) / ao->sstride; } /** |