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authorwm4 <wm4@nowhere>2013-11-10 23:24:21 +0100
committerwm4 <wm4@nowhere>2013-11-12 23:27:51 +0100
commit380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed (patch)
tree6cc32f550b219c903a932692f477c8b8b4f8cfc2 /audio/out/ao.h
parentd115fb3b0eed9145817a20bc0070590f7428bddd (diff)
downloadmpv-380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed.tar.bz2
mpv-380fc765e4ad4e3ff828c9b0bd4a565ea2ba79ed.tar.xz
audio/out: prepare for non-interleaved audio
This comes with two internal AO API changes: 1. ao_driver.play now can take non-interleaved audio. For this purpose, the data pointer is changed to void **data, where data[0] corresponds to the pointer in the old API. Also, the len argument as well as the return value are now in samples, not bytes. "Sample" in this context means the unit of the smallest possible audio frame, i.e. sample_size * channels. 2. ao_driver.get_space now returns samples instead of bytes. (Similar to the play function.) Change all AOs to use the new API. The AO API as exposed to the rest of the player still uses the old API. It's emulated in ao.c. This is purely to split the commits changing all AOs and the commits adding actual support for outputting N-I audio.
Diffstat (limited to 'audio/out/ao.h')
-rw-r--r--audio/out/ao.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/audio/out/ao.h b/audio/out/ao.h
index 159a6adc0f..eb1af990ff 100644
--- a/audio/out/ao.h
+++ b/audio/out/ao.h
@@ -56,7 +56,7 @@ struct ao_driver {
void (*uninit)(struct ao *ao, bool cut_audio);
void (*reset)(struct ao*ao);
int (*get_space)(struct ao *ao);
- int (*play)(struct ao *ao, void *data, int len, int flags);
+ int (*play)(struct ao *ao, void **data, int samples, int flags);
float (*get_delay)(struct ao *ao);
void (*pause)(struct ao *ao);
void (*resume)(struct ao *ao);
@@ -73,6 +73,8 @@ struct ao {
struct mp_chmap channels;
int format;
int bps; // bytes per second
+ int sstride; // size of a sample on each plane
+ // (format_size*num_channels/num_planes)
double pts; // some mplayer.c state (why is this here?)
struct bstr buffer;
int buffer_playable_size; // part of the part of the buffer the AO hasn't