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authorwm4 <wm4@nowhere>2014-10-01 23:58:14 +0200
committerwm4 <wm4@nowhere>2014-10-02 00:06:08 +0200
commit2064fc29907e4d58b5380c7dc6a2721a6c5f2268 (patch)
treea704a1f5b4b500416ab91b770329f5a06ea67f4e /audio/decode/dec_audio.h
parent64fb37c173e0ecee0e62d78b96c03d609845e8a4 (diff)
downloadmpv-2064fc29907e4d58b5380c7dc6a2721a6c5f2268.tar.bz2
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sub: round scaled subtitles
Simple fix for issue #1137. Since all sub-bitmaps are packed on a larger texture, there's still a "fall off" on the border due to the linear scaling. This could be fixed by constraining each sub-bitmap to its own texture, or by clamping on the shader level, but I don't care for now.
Diffstat (limited to 'audio/decode/dec_audio.h')
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