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author | wm4 <wm4@nowhere> | 2014-03-09 01:26:24 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-03-09 01:27:42 +0100 |
commit | 3da0a3ccc368ef0a2582daccb4a8082aa84cb269 (patch) | |
tree | a8a9f0b6e265a6a2f0559eb5c4ab16282c8c0cc4 /audio/chmap.h | |
parent | 7b6e211e63e3cc3e53cc58360b9067f98489d892 (diff) | |
download | mpv-3da0a3ccc368ef0a2582daccb4a8082aa84cb269.tar.bz2 mpv-3da0a3ccc368ef0a2582daccb4a8082aa84cb269.tar.xz |
audio: don't write audio when paused
This is probably "safer". Without it, we will play 1 sample, because the
logic was written in a way to decode 1 sample if audio is paused. 1
sample usually will initialize the audio PTS, but not play any real
audio. Also see previous commit.
In ancient times, this actually used 1 byte (instead of 1 sample), so
clearly no sample was written, unless the audio was 8-bit mono.
Diffstat (limited to 'audio/chmap.h')
0 files changed, 0 insertions, 0 deletions