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authorBin Jin <bjin@ctrl-d.org>2019-06-15 21:21:38 +0000
committersfan5 <sfan5@live.de>2019-06-16 11:19:44 +0200
commitf6fd127fe8f368c1d7484a4a60bab01f10e17a3b (patch)
treef1deabf9e970ad7837efd8537a429220cb7abc4d /appveyor.yml
parentca2f193671f70022143a344257763735f759bd2d (diff)
downloadmpv-f6fd127fe8f368c1d7484a4a60bab01f10e17a3b.tar.bz2
mpv-f6fd127fe8f368c1d7484a4a60bab01f10e17a3b.tar.xz
vo_gpu: fix use of existing textures in error diffusion
error diffusion requires two texture rendering pass. The existing code reuses `screen_tex` and creates another for such purpose. This works generally well for opengl, but could potentially be problematic for vulkan, due to its async natural.
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