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author | Tom Yan <tom.ty89@gmail.com> | 2018-08-07 15:45:23 +0800 |
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committer | sfan5 <sfan5@live.de> | 2018-08-13 19:10:10 +0200 |
commit | 6c2d6a3046da0fe00c6de7fcca666935c5cc95fa (patch) | |
tree | ca58e67469fbe4ea3a2ba885d5dc074f3427d9fc /appveyor.yml | |
parent | 2e7f60c38691fddfa67da07ac5ca2ad15dc84097 (diff) | |
download | mpv-6c2d6a3046da0fe00c6de7fcca666935c5cc95fa.tar.bz2 mpv-6c2d6a3046da0fe00c6de7fcca666935c5cc95fa.tar.xz |
ao_opensles: set numBuffers to 8
Apparently some Android builds/forks require this for Bluetooth
audio to work as they unexpectedly accept fast flag for it.
Shouldn't cause any side-effect (e.g. buffer requirement increased
when on wired audio). It's a hardcoded default in the upstream
AAudio implementation anyway.
Ref.:
https://android.googlesource.com/platform/frameworks/av/+/android-8.0.0_r1/media/libaaudio/src/legacy/AudioStreamTrack.cpp#109
https://android.googlesource.com/platform/frameworks/wilhelm/+/android-8.0.0_r1/src/android/AudioPlayer_to_android.cpp#1680
https://android.googlesource.com/platform/frameworks/av/+/android-8.0.0_r1/media/libaudioclient/AudioTrack.cpp#488
Diffstat (limited to 'appveyor.yml')
0 files changed, 0 insertions, 0 deletions