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authorwm4 <wm4@nowhere>2019-11-02 17:52:13 +0100
committerwm4 <wm4@nowhere>2019-11-02 17:52:13 +0100
commit20c1bd8a5e0bdddab016363489406220ce415128 (patch)
tree92c1cb49aa6db6582816fa9dcdc449b1d879ce4f /VERSION
parente58e650a97a3938baeb7d8bb62cdae04ac6b6fb1 (diff)
downloadmpv-20c1bd8a5e0bdddab016363489406220ce415128.tar.bz2
mpv-20c1bd8a5e0bdddab016363489406220ce415128.tar.xz
zimg: correct RGB30 order (probably)
According to the definition of the GL format, and the definition in img_format.h, and the actual output by vo_gpu, the order of components was probably wrong. It's exceedingly likely that the vo_drm format (for which this was originally written) has the same layout, so this was probably a bug from when the zimg wrapper code was refactored.
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