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author | wm4 <wm4@nowhere> | 2014-04-25 19:11:58 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-04-25 19:11:58 +0200 |
commit | 3d51ef3dc83ea59a47c0eccf4ae93ae2a441ceb7 (patch) | |
tree | 89f44daa62ea10f38cf4d9da3dbeeb114550d668 /TOOLS | |
parent | cbeb558c6c635259e6fc98fe595b7011a3e09b92 (diff) | |
download | mpv-3d51ef3dc83ea59a47c0eccf4ae93ae2a441ceb7.tar.bz2 mpv-3d51ef3dc83ea59a47c0eccf4ae93ae2a441ceb7.tar.xz |
stream: use uninterruptible sleep on reconnecting
This is the only function which actually used the time argument of
stream_check_interrupt(). Considering that the whole player freezes
anyway, this is not worth the complication.
Also generally reduce the maximum wait time due to timeout. Introduce
exponential backoff, which makes the first reconnect retries faster, but
still waits up to 500ms in the later retries.
Diffstat (limited to 'TOOLS')
0 files changed, 0 insertions, 0 deletions