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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-12 15:15:28 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-12 15:15:28 +0000
commit28ee54a9405b05464873efc68638620c11228788 (patch)
tree3e41fdfd58658231c3509d19ce2803633a58abb5 /TOOLS
parent7a84b40ce4bb720cd5fbfbe608b236875028cf09 (diff)
downloadmpv-28ee54a9405b05464873efc68638620c11228788.tar.bz2
mpv-28ee54a9405b05464873efc68638620c11228788.tar.xz
Use GL_CLAMP_TO_EDGE instead of GL_CLAMP to avoid border texels being sampled.
This avoids some ugly effects when vo_gl2 uses multiple textures. (Note to self: read the specs instead of just copying the old code!). git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16462 b3059339-0415-0410-9bf9-f77b7e298cf2
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