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author | wm4 <wm4@nowhere> | 2015-09-27 16:10:22 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-09-27 16:18:06 +0200 |
commit | 2e5df94f0f479a477e436c019a72c03498141159 (patch) | |
tree | 520ee75e32912141b025c859e23c23212160476d /TOOLS | |
parent | 0c494c238a33c6f003f5fb31e2bb5f5399e3c141 (diff) | |
download | mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.bz2 mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.xz |
vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
Diffstat (limited to 'TOOLS')
-rwxr-xr-x | TOOLS/old-configure | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/TOOLS/old-configure b/TOOLS/old-configure index 41c9b1c9bd..92aca58bde 100755 --- a/TOOLS/old-configure +++ b/TOOLS/old-configure @@ -690,7 +690,6 @@ fi check_yes_no $_gl GL check_yes_no $_gl_x11 GL_X11 check_yes_no $_gl_x11_egl EGL_X11 -check_yes_no $_gl_x11_egl EGL check_yes_no $_gl_wayland GL_WAYLAND echores "$_gl" |