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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-01-19 10:49:21 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-01-19 10:49:21 +0000
commitced77b5b8fd4a50d2e9866a444aba9e0e84bf268 (patch)
treefe4dacda6ef9e07aafc175c4561cbd43fe147a6b /TOOLS
parent34565b09a6315a780436272e0c47637ae3d27af5 (diff)
downloadmpv-ced77b5b8fd4a50d2e9866a444aba9e0e84bf268.tar.bz2
mpv-ced77b5b8fd4a50d2e9866a444aba9e0e84bf268.tar.xz
Add the edge-enhancement filter based on edgedetect I had lying around.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25789 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'TOOLS')
-rw-r--r--TOOLS/edgeenh.fp38
1 files changed, 38 insertions, 0 deletions
diff --git a/TOOLS/edgeenh.fp b/TOOLS/edgeenh.fp
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+++ b/TOOLS/edgeenh.fp
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+!!ARBfp1.0
+# Custom YUV->RGB conversion program for MPlayer's -vo gl.
+# Copyleft (C) Reimar Döffinger, 2005
+# Licensed under the GNU GPL v2 or later
+# Usage: mplayer -vo gl:yuv=4:customprog=edgedetect.fp
+# This is some custom edge-enhancement like effect.
+# Try adjusting the gamma!
+# program.env[0].xy contains the size of one source texel
+PARAM strength = {0.5};
+TEMP res, yuv, pos, tmp, sizes, center;
+SWZ sizes, program.env[0], x, y, 0, 0;
+TEX center.r, fragment.texcoord[0], texture[0], 2D;
+ADD pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the right and below
+TEX tmp.r, pos.xyxy, texture[0], 2D;
+MAD yuv.r, center.rrrr, {4}, -tmp.rrrr;
+TEX tmp.r, pos.zwzw, texture[0], 2D;
+SUB yuv.r, yuv.rrrr, tmp.rrrr;
+SUB pos, fragment.texcoord[0].xyxy, sizes.xwwy; # texels to the left and above
+TEX tmp.r, pos.xyxy, texture[0], 2D;
+SUB yuv.r, yuv.rrrr, tmp.rrrr;
+TEX tmp.r, pos.zwzw, texture[0], 2D;
+SUB yuv.r, yuv.rrrr, tmp.rrrr;
+MAD yuv.r, yuv.rrrr, strength, center.rrrr;
+TEX yuv.g, fragment.texcoord[1], texture[1], 2D;
+TEX yuv.b, fragment.texcoord[2], texture[2], 2D;
+# now do the normal YUV -> RGB conversion
+MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0.125};
+MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res;
+MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res;
+# do gamma texture lookup
+TEX res.r, res.raaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.g, res.gaaa, texture[3], 2D;
+ADD res.a, res.a, 0.25;
+TEX res.b, res.baaa, texture[3], 2D;
+# move res into result, this allows easily commenting out some parts.
+MOV result.color, res;
+END