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authorwm4 <wm4@nowhere>2015-09-27 16:10:22 +0200
committerwm4 <wm4@nowhere>2015-09-27 16:18:06 +0200
commit2e5df94f0f479a477e436c019a72c03498141159 (patch)
tree520ee75e32912141b025c859e23c23212160476d /TOOLS
parent0c494c238a33c6f003f5fb31e2bb5f5399e3c141 (diff)
downloadmpv-2e5df94f0f479a477e436c019a72c03498141159.tar.bz2
mpv-2e5df94f0f479a477e436c019a72c03498141159.tar.xz
vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in the OpenGL code is not coming true, because OSX does not support EGL at all. So I prefer loading the VAAPI EGL/GL specific extensions manually, because it's less of a mess. Partially reverts commit d47dff3f.
Diffstat (limited to 'TOOLS')
-rwxr-xr-xTOOLS/old-configure1
1 files changed, 0 insertions, 1 deletions
diff --git a/TOOLS/old-configure b/TOOLS/old-configure
index 41c9b1c9bd..92aca58bde 100755
--- a/TOOLS/old-configure
+++ b/TOOLS/old-configure
@@ -690,7 +690,6 @@ fi
check_yes_no $_gl GL
check_yes_no $_gl_x11 GL_X11
check_yes_no $_gl_x11_egl EGL_X11
-check_yes_no $_gl_x11_egl EGL
check_yes_no $_gl_wayland GL_WAYLAND
echores "$_gl"