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author | James Ross-Gowan <rossy@jrg.systems> | 2020-12-18 23:38:36 +1100 |
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committer | James Ross-Gowan <rossy@jrg.systems> | 2020-12-19 23:46:16 +1100 |
commit | 2bc88a2936115f7ab1c530fbe4ee1618ecbdcbf1 (patch) | |
tree | c68303e80dc9981a589e67edc3df505bab863322 /TOOLS | |
parent | 4029a695b5c6431ab2548f63614a89b1b6f04d93 (diff) | |
download | mpv-2bc88a2936115f7ab1c530fbe4ee1618ecbdcbf1.tar.bz2 mpv-2bc88a2936115f7ab1c530fbe4ee1618ecbdcbf1.tar.xz |
appveyor: use MSYS2 shaderc package
There's a shaderc package in MSYS2 now. Using it should shave ten
minutes off the appveyor build.
Diffstat (limited to 'TOOLS')
-rwxr-xr-x | TOOLS/appveyor-install.sh | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/TOOLS/appveyor-install.sh b/TOOLS/appveyor-install.sh index 7b2473f39d..835850abf1 100755 --- a/TOOLS/appveyor-install.sh +++ b/TOOLS/appveyor-install.sh @@ -23,6 +23,7 @@ pacman -S --noconfirm --needed \ $MINGW_PACKAGE_PREFIX-lua51 \ $MINGW_PACKAGE_PREFIX-ninja \ $MINGW_PACKAGE_PREFIX-rubberband \ + $MINGW_PACKAGE_PREFIX-shaderc \ $MINGW_PACKAGE_PREFIX-uchardet \ $MINGW_PACKAGE_PREFIX-vulkan @@ -51,17 +52,6 @@ pacman -Sc --noconfirm make -j4 install ) -# Compile shaderc -( - git clone --depth=1 https://github.com/google/shaderc && cd shaderc - "$PYTHON" utils/git-sync-deps - - mkdir build && cd build - cmake -GNinja -DCMAKE_BUILD_TYPE=Release -DSHADERC_SKIP_TESTS=ON \ - -DCMAKE_INSTALL_PREFIX=$MINGW_PREFIX .. - ninja install -) - # Compile SPIRV-Cross ( git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Cross && cd SPIRV-Cross |