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authorJames Ross-Gowan <rossymiles@gmail.com>2016-05-27 22:56:56 +1000
committerJames Ross-Gowan <rossymiles@gmail.com>2016-05-27 23:02:26 +1000
commit84fba1df21577280078ab1db339d36019a4e419a (patch)
treeb60617342f99076745142d0b7d2998c3f5e60460 /TOOLS/zsh.pl
parentca87e623b5651d5c94274bdede86768a5562dd56 (diff)
downloadmpv-84fba1df21577280078ab1db339d36019a4e419a.tar.bz2
mpv-84fba1df21577280078ab1db339d36019a4e419a.tar.xz
vo_opengl: enable color management on GLES
This requires the GL_EXT_texture_norm16 extension and works in ANGLE. A default precision had to be set for sampler3Ds, otherwise the shaders would fail to compile.
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