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author | Niklas Haas <git@nand.wakku.to> | 2015-07-01 01:25:30 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-07-01 22:38:06 +0200 |
commit | 80430632752d547432a9972815435155ed905780 (patch) | |
tree | 5d2c7663180a55575e8a10fc6de934792c05fb9f /TOOLS/lua | |
parent | 0739cfc20934ac7772ab71dbae7ecba4ba10fda4 (diff) | |
download | mpv-80430632752d547432a9972815435155ed905780.tar.bz2 mpv-80430632752d547432a9972815435155ed905780.tar.xz |
vo_opengl: fix framestepping/pausing + interpolation
This is not the most theoretically perfect solution, ideally we could
check to see if the frame in question has already been rendered
somewhere in the queue and then avoid re-rendering it, at the cost of a
few extra lines of code. But I don't think the performance trade-off is
dramatic enough here.
Diffstat (limited to 'TOOLS/lua')
0 files changed, 0 insertions, 0 deletions