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author | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-07-12 10:49:20 +0000 |
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committer | reimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2> | 2006-07-12 10:49:20 +0000 |
commit | b91ba5d64831df1ef5ef24119195f60588c8cf7f (patch) | |
tree | 8ccb8ad3515709712af69e87b3b35b1d829fadc9 /TOOLS/emboss.fp | |
parent | 072aca08b367f4567b823cae4636463bcf5db179 (diff) | |
download | mpv-b91ba5d64831df1ef5ef24119195f60588c8cf7f.tar.bz2 mpv-b91ba5d64831df1ef5ef24119195f60588c8cf7f.tar.xz |
Fix for changed env parameter contents and improve speed.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19023 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'TOOLS/emboss.fp')
-rw-r--r-- | TOOLS/emboss.fp | 32 |
1 files changed, 14 insertions, 18 deletions
diff --git a/TOOLS/emboss.fp b/TOOLS/emboss.fp index a8ca611aae..dcfdfa069b 100644 --- a/TOOLS/emboss.fp +++ b/TOOLS/emboss.fp @@ -5,29 +5,25 @@ # Usage: mplayer -vo gl:yuv=4:customprog=emboss.fp # This is an emboss effect. PARAM sizes = program.env[0]; -TEMP res, y, u, v, xdiff, ydiff, pos, tmp; -TEX y, fragment.texcoord[0], texture[0], 2D; -SUB pos, fragment.texcoord[0], sizes.xwww; -TEX tmp, pos, texture[0], 2D; -SUB xdiff, y, tmp; -MAD xdiff, xdiff, {0.5, 0.5, 0.5, 0}, {0.5, 0.5, 0.5, 0}; -SUB pos, fragment.texcoord[0], sizes.wyww; -TEX tmp, pos, texture[0], 2D; -SUB ydiff, y, tmp; -MAD res, ydiff, {0.8660, 0.8660, 0.8660, 0}, xdiff; -# now do the normal YUV -> RGB conversion -MAD res, res, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0}; -TEX u, fragment.texcoord[1], texture[1], 2D; -MAD res, u, {0, -0.391, 2.018, 0}, res; -TEX v, fragment.texcoord[2], texture[2], 2D; -MAD res, v, {1.596, -0.813, 0, 0}, res; +TEMP res, yuv, pos, tmp; +TEX yuv.r, fragment.texcoord[0], texture[0], 2D; +MAD pos, sizes.xyxy, {-0.5, 0, 0, -0.8660}, fragment.texcoord[0].xyxy; +TEX tmp.r, pos.xyxy, texture[0], 2D; +MAD yuv.r, yuv.rrrr, {2}, -tmp.rrrr; +TEX tmp.r, pos.zwzw, texture[0], 2D; +SUB yuv.r, yuv.rrrr, tmp.rrrr; +TEX yuv.g, fragment.texcoord[1], texture[1], 2D; +TEX yuv.b, fragment.texcoord[2], texture[2], 2D; +# now do the normal YUV -> RGB conversion but with 0.5 offset +MAD res, yuv.rrrr, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125}; +MAD res.rgb, yuv.gggg, {0, -0.391, 2.018, 0}, res; +MAD res.rgb, yuv.bbbb, {1.596, -0.813, 0, 0}, res; # do gamma texture lookup -ADD res.a, res.a, 0.125; TEX res.r, res.raaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.g, res.gaaa, texture[3], 2D; ADD res.a, res.a, 0.25; TEX res.b, res.baaa, texture[3], 2D; # move res into result, this allows easily commenting out some parts. -ADD result.color, res, {0, 0, 0, 0}; +MOV result.color, res; END |