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authorwm4 <wm4@nowhere>2017-09-26 18:12:19 +0200
committerwm4 <wm4@nowhere>2017-09-26 18:58:45 +0200
commitae7db6503b6fc6fce78d20e8afc77a5a7a0f0b29 (patch)
treee00e782c9accc3745fec34ecd0d41106e0fa16fe /README.md
parent5d57e9b1be2d0a60247a3d170b93a81d2c775012 (diff)
downloadmpv-ae7db6503b6fc6fce78d20e8afc77a5a7a0f0b29.tar.bz2
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video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something. This also gets rid of the last real use of gpu_memcpy(). libavutil does that itself. (vaapi.c still used it, but it was essentially unused, because the code path isn't really in use anymore. It wasn't even included due to the d3d-hwaccel dependency in wscript.)
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@@ -128,6 +128,7 @@ FFmpeg dependencies:
- libx264/libmp3lame/libfdk-aac if you want to use encoding (have to be
explicitly enabled when compiling FFmpeg)
- Libav also works, but some features will not work. (See section below.)
+- FFmpeg/Libav git for Windows/D3D11 and Cuda decoding.
Most of the above libraries are available in suitable versions on normal
Linux distributions. However, FFmpeg is an exception (distro versions may be