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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-08-25 19:11:18 +0200 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-08-25 20:41:43 +0200 |
commit | e66049c31be603f1e268df4f7812ec7f27c4ea34 (patch) | |
tree | 82be2694305b35745aa60a86fa5404800297a7be /README.md | |
parent | cf2d0b882a05f3f49df2b42fe285f47ae2f5663b (diff) | |
download | mpv-e66049c31be603f1e268df4f7812ec7f27c4ea34.tar.bz2 mpv-e66049c31be603f1e268df4f7812ec7f27c4ea34.tar.xz |
vo_corevideo: don't set colormatrix on direct rendering path
The current code uses GL_YCBCR_422_APPLE texture format. This allows to handle
transparently the conversion to RGB but always use BT.601 colormatrix [1].
Hopefully I can adapt gl_video to take CVPixelBuffers soon so that `vo=opengl`
can be used instead of `vo=corevideo` with `hwdec=vda`
[1]: http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
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