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author | wm4 <wm4@nowhere> | 2015-03-16 20:22:09 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-03-16 20:22:09 +0100 |
commit | 7c2f21cb507ec1f10b91b52f093360122445b606 (patch) | |
tree | d05e287928869935973ae0e530a3933be752fc8d /LICENSE | |
parent | 2fe81ce7893e11a54db890a2c3b7eed85262b4c6 (diff) | |
download | mpv-7c2f21cb507ec1f10b91b52f093360122445b606.tar.bz2 mpv-7c2f21cb507ec1f10b91b52f093360122445b606.tar.xz |
vo_opengl: reduce number of uniforms in dithering pass
We now update uniforms every time, so we should try to reduce the number
of uniforms to avoid performance penalties. (Originally, some caching
was planned, but it looks like it would be too complicated to implement
compared to the expected gains.)
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions