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authorwm4 <wm4@nowhere>2017-06-30 16:57:17 +0200
committerwm4 <wm4@nowhere>2017-06-30 17:07:55 +0200
commit0c0a06140c8460115d5ce357a8adfc4d8c1bae69 (patch)
tree4a776f3152fa74ed81a0a2397d629edfd8ccdfba /LICENSE
parent91583fccac85880ad2199f50463c095560791d56 (diff)
downloadmpv-0c0a06140c8460115d5ce357a8adfc4d8c1bae69.tar.bz2
mpv-0c0a06140c8460115d5ce357a8adfc4d8c1bae69.tar.xz
vo_opengl: restructure format setup
Instead of setting up a weird swizzle (which is linked to how the internal renderer code works, rather than the generic format code), add per-component mapping to gl_imgfmt_desc. The renderer still computes the weird swizzle, but at least it's confined to itself. Also, it appears the hwdec backends don't need this anymore. It's really nice that the messy init_format() goes away too.
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