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author | wm4 <wm4@nowhere> | 2013-05-30 14:05:33 +0200 |
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committer | wm4 <wm4@nowhere> | 2013-05-30 15:40:55 +0200 |
commit | 5d0c4b6ac34911cbac27507b553f767c1a4ec2a5 (patch) | |
tree | e21d5ffb0366647c9f8afaf1e5c6b7441f21d4f8 /LICENSE | |
parent | e08bf272ee100911001530aa605b8cf6b381c47e (diff) | |
download | mpv-5d0c4b6ac34911cbac27507b553f767c1a4ec2a5.tar.bz2 mpv-5d0c4b6ac34911cbac27507b553f767c1a4ec2a5.tar.xz |
gl_video: change a GLSL statement
This might be better with dumb shader compilers, which won't vectorize
this to a single vector-division, assuming the hardware does have such
an instruction. Affects "bicubic_fast" scale mode only.
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions