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author | Niklas Haas <git@nand.wakku.to> | 2015-03-23 05:04:42 +0100 |
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committer | wm4 <wm4@nowhere> | 2015-03-26 00:04:08 +0100 |
commit | dfbe1832eee7b894a1a33de78c62209440a304e6 (patch) | |
tree | 27deab7c4de4614eb0af3a1a69724796ec3da455 /LICENSE | |
parent | 4bcd6ec41df41903f54260822ea14b9dc737fcec (diff) | |
download | mpv-dfbe1832eee7b894a1a33de78c62209440a304e6.tar.bz2 mpv-dfbe1832eee7b894a1a33de78c62209440a304e6.tar.xz |
vo_opengl: increase shader cache size
This is a minor precaution, because in some cases the number of shader
programs can already hit 10. (chroma merging + separated cscale/scale +
+ sub blending (interpolated) + sub blending (non-interpolated)
+ output (interpolated) + output (non-interpolated) + OSD)
Diffstat (limited to 'LICENSE')
0 files changed, 0 insertions, 0 deletions