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authorNiklas Haas <git@haasn.xyz>2017-07-06 05:59:08 +0200
committerNiklas Haas <git@haasn.xyz>2017-07-06 05:59:08 +0200
commitef43854b3439907fa8bf77e25d450f3c71395218 (patch)
tree2fcfb8cd1e8662fb3f41ff26bb8c0f0e335a4937 /DOCS
parent9e04018f920c6c8eed46a779af00f9543e6539d6 (diff)
downloadmpv-ef43854b3439907fa8bf77e25d450f3c71395218.tar.bz2
mpv-ef43854b3439907fa8bf77e25d450f3c71395218.tar.xz
vo_opengl: prevent division by zero in shader
In theory the max() should clamp it away anyway but I believe division by zero is UB so just avoid it altogether.
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