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authorNiklas Haas <git@haasn.dev>2022-01-04 01:50:00 +0100
committerNiklas Haas <github-daiK1o@haasn.dev>2022-01-07 06:28:14 +0100
commitd09c73c7b2b0135cb24ab2173b3c4ee1c55840b0 (patch)
tree02b33ac09f5720cfa328c747d2481a6a82d7d09b /DOCS
parentf3fccfc395ddb7a504ab2aae48452178fa92d907 (diff)
downloadmpv-d09c73c7b2b0135cb24ab2173b3c4ee1c55840b0.tar.bz2
mpv-d09c73c7b2b0135cb24ab2173b3c4ee1c55840b0.tar.xz
vo_gpu: add --tone-mapping-mode
This merges the old desaturation control options into a single enumeration, with the goal of both simplifying how these options work and also making this list more extensible (including, notably, new options only supported by vo_gpu_next). For the hybrid option, I decided to port the (slightly tweaked) values from libplacebo's pre-refactor defaults, rather than the old values we had in mpv, to more visually match the look of the vo_gpu_next hybrid.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/interface-changes.rst2
-rw-r--r--DOCS/man/options.rst43
2 files changed, 24 insertions, 21 deletions
diff --git a/DOCS/interface-changes.rst b/DOCS/interface-changes.rst
index 75516627df..48c5b62881 100644
--- a/DOCS/interface-changes.rst
+++ b/DOCS/interface-changes.rst
@@ -36,6 +36,8 @@ Interface changes
- add `--tone-mapping` options `auto`, `spline` and `bt.2446a`
- add `--inverse-tone-mapping`
- add `--gamut-mapping-mode`, replacing `--gamut-clipping` and `--gamut-warning`
+ - add `--tone-mapping-mode`, replacing `--tone-mapping-desaturate` and
+ `--tone-mapping-desaturate-exponent`.
--- mpv 0.34.0 ---
- deprecate selecting by card number with `--drm-connector`, add
`--drm-device` which can be used instead
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index bd2b9be470..7b51b585e8 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -6385,6 +6385,28 @@ them.
it too high will make dark scenes appear unnaturally bright. (``-vo=gpu``
only)
+``--tone-mapping-mode``
+ Controls how the tone mapping function is applied to colors.
+
+ auto
+ Choose the best mode automatically. (Default)
+ rgb
+ Tone-map per-channel (RGB). Has a tendency to severely distort colors,
+ desaturate highlights, and is generally not very recommended. However,
+ this is the mode used in many displays and TVs (especially early ones),
+ and so sometimes it's needed to reproduce the artistic intent a film
+ was mastered with.
+ max
+ Tone-map on the brightest component in the video. Has a tendency to
+ lead to weirdly oversaturated colors, and loss of dark details.
+ hybrid
+ A hybrid approach that uses linear tone-mapping for midtones and
+ per-channel tone mapping for highlights.
+ luma
+ Luminance-based method from ITU-R BT.2446a, including fixed gamut
+ reductions to account for brightness-related perceptual nonuniformity.
+ (``--vo=gpu-next`` only)
+
``--gamut-mapping-mode``
Specifies the algorithm used for reducing the gamut of images for the
target display, after any tone mapping is done.
@@ -6445,27 +6467,6 @@ them.
aggressive, up to the limit of the high threshold (at which point the
filter becomes instant).
-``--tone-mapping-desaturate=<0.0..1.0>``
- Apply desaturation for highlights (default: 0.75). The parameter controls
- the strength of the desaturation curve. A value of 0.0 completely disables
- it, while a value of 1.0 means that overly bright colors will tend towards
- white. This is not always the case, especially not for highlights that are
- near primary colors. (``--vo=gpu`` only)
-
- Values in between apply progressively more/less aggressive desaturation.
- This setting helps prevent unnaturally oversaturated colors for
- super-highlights, by (smoothly) turning them into less saturated (per
- channel tone mapped) colors instead. This makes images feel more natural,
- at the cost of chromatic distortions for out-of-range colors. The default
- value of 0.75 provides a good balance. Setting this to 0.0 preserves the
- chromatic accuracy of the tone mapping process.
-
-``--tone-mapping-desaturate-exponent=<0.0..20.0>``
- This setting controls the exponent of the desaturation curve, which
- controls how bright a color needs to be in order to start being
- desaturated. The default of 1.5 provides a reasonable balance. Decreasing
- this exponent makes the curve more aggressive.
-
``--use-embedded-icc-profile``
Load the embedded ICC profile contained in media files such as PNG images.
(Default: yes). Note that this option only works when also using a display