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author | Chris Varenhorst <varenc@gmail.com> | 2020-06-01 23:10:02 -0700 |
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committer | Leo Izen <leo.izen@gmail.com> | 2020-08-28 23:36:16 -0400 |
commit | bb1f82107801a7981f9ae5b4229f48af68cc85c2 (patch) | |
tree | bd7406a0b20c4594f8bc589e7c38ae27229baef3 /DOCS | |
parent | dc1a855438629484e38a7c6e242448cf7122a988 (diff) | |
download | mpv-bb1f82107801a7981f9ae5b4229f48af68cc85c2.tar.bz2 mpv-bb1f82107801a7981f9ae5b4229f48af68cc85c2.tar.xz |
DOCS: fix minor issue on the --video-latency-hacks explanation
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/options.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index a8e815b61c..1107f3ecdd 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -1100,8 +1100,8 @@ Video This does: - - Use the demuxer reported FPS for frame dropping. This avoids that the - player needs to decode 1 frame in advance, lowering total latency in + - Use the demuxer reported FPS for frame dropping. This avoids the + player needing to decode 1 frame in advance, lowering total latency in effect. This also means that if the demuxer reported FPS is wrong, or the video filter chain changes FPS (e.g. deinterlacing), then it could drop too many or not enough frames. |