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authorChris Varenhorst <varenc@gmail.com>2020-06-01 23:10:02 -0700
committerLeo Izen <leo.izen@gmail.com>2020-08-28 23:36:16 -0400
commitbb1f82107801a7981f9ae5b4229f48af68cc85c2 (patch)
treebd7406a0b20c4594f8bc589e7c38ae27229baef3 /DOCS
parentdc1a855438629484e38a7c6e242448cf7122a988 (diff)
downloadmpv-bb1f82107801a7981f9ae5b4229f48af68cc85c2.tar.bz2
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DOCS: fix minor issue on the --video-latency-hacks explanation
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/options.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index a8e815b61c..1107f3ecdd 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -1100,8 +1100,8 @@ Video
This does:
- - Use the demuxer reported FPS for frame dropping. This avoids that the
- player needs to decode 1 frame in advance, lowering total latency in
+ - Use the demuxer reported FPS for frame dropping. This avoids the
+ player needing to decode 1 frame in advance, lowering total latency in
effect. This also means that if the demuxer reported FPS is wrong, or
the video filter chain changes FPS (e.g. deinterlacing), then it could
drop too many or not enough frames.