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authorwm4 <wm4@nowhere>2018-05-13 13:48:47 +0200
committerwm4 <wm4@nowhere>2018-05-24 19:56:34 +0200
commit7428cc51496ca8e56600fdc4034b8f55720f09f9 (patch)
tree4e09e1818b2e60ccf1db3b1ba04cb227275a658f /DOCS
parent4e05f75261d997cfc48227f5ac1ab8f18101c437 (diff)
downloadmpv-7428cc51496ca8e56600fdc4034b8f55720f09f9.tar.bz2
mpv-7428cc51496ca8e56600fdc4034b8f55720f09f9.tar.xz
client API: kill async commands on termination
This affects async commands started by client API, commands with async capability run in a sync way by client API (think mpv_command_node() with "subprocess"), and detached async work. Since scripts might want to do some cleanup work (that might involve launching processes, don't ask), we don't unconditionally kill everything on exit, but apply an arbitrary timeout of 2 seconds until async commands are aborted.
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/input.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/DOCS/man/input.rst b/DOCS/man/input.rst
index cadf515567..4b5ebffd0f 100644
--- a/DOCS/man/input.rst
+++ b/DOCS/man/input.rst
@@ -365,6 +365,9 @@ List of Input Commands
This command can be asynchronously aborted via API.
+ In all cases, the subprocess will be terminated on player exit. Only the
+ ``run`` command can start processes in a truly detached way.
+
``quit [<code>]``
Exit the player. If an argument is given, it's used as process exit code.