|author||wm4 <wm4@nowhere>||2013-02-24 23:36:40 +0100|
|committer||wm4 <wm4@nowhere>||2013-02-26 02:01:48 +0100|
video/out: remove video mode switching (--vm)
This allowed making the player switch the monitor video mode when creating the video window. This was a questionable feature, and with today's LCD screens certainly not useful anymore. Switching to a random video mode (going by video width/height) doesn't sound too useful either. I'm not sure about the win32 implementation, but the X part had several bugs. Even in mplayer-svn (where x11_common.c hasn't been receiving any larger changes for a long time), this code is buggy and doesn't do the right thing anyway. (And what the hell _did_ it do when using multiple physical monitors?) If you really want this, write a shell script that calls xrandr before and after calling mpv. vo_sdl still can do mode switching, because SDL has native support for it, and using it is trivial. Add a new sub-option for this.
Diffstat (limited to 'DOCS')
2 files changed, 3 insertions, 4 deletions
diff --git a/DOCS/man/en/options.rst b/DOCS/man/en/options.rst
index 2d685f0217..ae83fd50b6 100644
@@ -2320,10 +2320,6 @@
Select video channel. ``auto`` selects the default, ``no`` disables video.
- Try to change to a different video mode. Supported by the x11 and xv video
- output drivers.
Specify a priority list of video output drivers to be used. For
interactive use you'd normally specify a single one to use, but in
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index e15436a061..00a598e41b 100644
@@ -652,6 +652,9 @@ sdl
Continue even if a software renderer is detected.
+ Instruct SDL to switch the monitor video mode when going fullscreen.
Produces no video output. Useful for benchmarking.