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authorigv <igv@mail.com>2016-07-15 09:26:35 +0300
committerwm4 <wm4@nowhere>2017-03-25 13:39:21 +0100
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vo_opengl: add tex_offset uniform variable to user shaders
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-rw-r--r--DOCS/man/options.rst2
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diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 2a56097f77..bdcf708557 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4204,6 +4204,8 @@ The following video options are currently all specific to ``--vo=opengl`` and
vec2 target_size
The size in pixels of the visible part of the scaled (and possibly
cropped) image.
+ vec2 tex_offset
+ Texture offset introduced by user shaders or options like panscan, video-align-x/y, video-pan-x/y.
Internally, vo_opengl may generate any number of the following textures.
Whenever a texture is rendered and saved by vo_opengl, all of the passes