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authorBin Jin <bjin@ctrl-d.org>2016-06-10 12:22:51 +0000
committerwm4 <wm4@nowhere>2016-06-18 19:16:27 +0200
commit61bc96518afcfabfa07d6724ea517db5e9aba165 (patch)
treebbb6dc56a0e4fe00798ec98bdcbb9ccef628544b /DOCS
parent47d9fbd13345e50468f0fc2bd574cbc60c89fc87 (diff)
downloadmpv-61bc96518afcfabfa07d6724ea517db5e9aba165.tar.bz2
mpv-61bc96518afcfabfa07d6724ea517db5e9aba165.tar.xz
vo_opengl: remove nnedi3 prescaler
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/vo.rst32
1 files changed, 1 insertions, 31 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 8a7d235ca3..d59ddbba18 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -596,13 +596,6 @@ Available video output drivers are:
Some parameters can be tuned with ``superxbr-sharpness`` and
``superxbr-edge-strength`` options.
- ``nnedi3``
- An artificial neural network based deinterlacer, which can be used
- to upscale images.
-
- Extremely slow and requires a recent mid or high end graphics card
- to work smoothly (as of 2015).
-
``prescale-passes=<1..5>``
The number of passes to apply the prescaler (defaults to be 1). Setting
it to 2 will perform a 4x upscaling.
@@ -621,29 +614,6 @@ Available video output drivers are:
A value less than 1.0 will disable the check.
- ``nnedi3-neurons=<16|32|64|128>``
- Specify the neurons for nnedi3 prescaling (defaults to be 32). The
- rendering time is expected to be linear to the number of neurons.
-
- ``nnedi3-window=<8x4|8x6>``
- Specify the size of local window for sampling in nnedi3 prescaling
- (defaults to be ``8x4``). The ``8x6`` window produces sharper images,
- but is also slower.
-
- ``nnedi3-upload=<ubo|shader>``
- Specify how to upload the NN weights to GPU. Depending on the graphics
- card, driver, shader compiler and nnedi3 settings, both method can be
- faster or slower.
-
- ``ubo``
- Upload these weights via uniform buffer objects. This is the
- default. (requires OpenGL 3.1 / GLES 3.0)
-
- ``shader``
- Hard code all the weights into the shader source code. (requires
- OpenGL 3.3 / GLES 3.0)
-
-
``pre-shaders=<files>``, ``post-shaders=<files>``, ``scale-shader=<file>``
Custom GLSL fragment shaders.
@@ -954,7 +924,7 @@ Available video output drivers are:
angle
Direct3D11 through the OpenGL ES translation layer ANGLE. This
supports almost everything the ``win`` backend does (if the ANGLE
- build is new enough), except the ``nnedi3`` prescaler.
+ build is new enough).
dxinterop (experimental)
Win32, using WGL for rendering and Direct3D 9Ex for presentation.
Works on Nvidia and AMD. Newer Intel chips with the latest drivers