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authorUoti Urpala <uau@glyph.nonexistent.invalid>2010-03-09 19:34:30 +0200
committerUoti Urpala <uau@glyph.nonexistent.invalid>2010-03-09 19:34:30 +0200
commit5c6795a687cd9149e57985b632cf7a1c4a5c8310 (patch)
tree60f61ddbcd8aa96f04b9851029923d81d0b0be89 /DOCS
parent8a93561c8187058ae6278c9c6adb5ada7bedeff4 (diff)
parentd7a1d12f6147b53944a56117feae66d8e0e52fb1 (diff)
downloadmpv-5c6795a687cd9149e57985b632cf7a1c4a5c8310.tar.bz2
mpv-5c6795a687cd9149e57985b632cf7a1c4a5c8310.tar.xz
Merge svn changes up to r30494
Conflicts: libvo/vo_gl.c libvo/x11_common.c
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/en/mplayer.13
1 files changed, 2 insertions, 1 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index 5e11048552..bf1e2ba71f 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -3842,8 +3842,9 @@ Use the GL_MESA_ycbcr_texture extension to convert YUV to RGB.
In most cases this is probably slower than doing software conversion to RGB.
.IPs yuv=<n>
Select the type of YUV to RGB conversion.
+The default is auto-detection deciding between values 0 and 2.
.RSss
-0: Use software conversion (default).
+0: Use software conversion.
Compatible with all OpenGL versions.
Provides brightness, contrast and saturation control.
.br