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authorwm4 <wm4@nowhere>2015-10-30 20:26:51 +0100
committerwm4 <wm4@nowhere>2015-10-30 20:26:51 +0100
commit2b6241a09a136db26834e75aeb3730f00894ee54 (patch)
tree52b6401c2140d52c6d162fa8d458458ea965767b /DOCS
parent93f748e77f1aeaeac3035552ed49aa33645bdfb0 (diff)
downloadmpv-2b6241a09a136db26834e75aeb3730f00894ee54.tar.bz2
mpv-2b6241a09a136db26834e75aeb3730f00894ee54.tar.xz
vo_opengl: add vsync-fences option
Yet another relatively useless option that tries to make OpenGL's sync behavior somewhat sane. The results are not too encouraging. With a value of 1, vsync jitter is gone on nVidia, but there are frame drops (less than with glfinish). With 2, I get the usual vsync jitter _and_ frame drops. There's still some hope that it might prevent too deep queuing with some GPUs, I guess. The timeout for the wait call is 1 second. The value is pretty arbitrary; it should just not be too high to freeze the process (if the GPU is un-nice), and not too low to trigger the timeout in normal cases, even if the GPU load is very high. So I guess 1 second is ok as a timeout. The idea to use fences this way to control the queue depth was stolen from RetroArch: https://github.com/libretro/RetroArch/blob/df01279cf318e7ec90ace039d60515296e3de908/gfx/drivers/gl.c#L1856
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/vo.rst9
1 files changed, 9 insertions, 0 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 7b6358be6e..2cebd153ff 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -667,6 +667,15 @@ Available video output drivers are:
X11/GLX only.
+ ``vsync-fences=<N>``
+ Synchronize the CPU to the Nth past frame using the ``GL_ARB_sync``
+ extension. A value of 0 disables this behavior (default). A value of
+ 1 means it will synchronize to the current frame after rendering it.
+ Like ``glfinish`` and ``waitvsync``, this can lower or ruin performance.
+ Its advantage is that it can span multiple frames, and effectively limit
+ the number of frames the GPU queues ahead (which also has an influence
+ on vsync).
+
``dwmflush=<no|windowed|yes>``
Calls ``DwmFlush`` after swapping buffers on Windows (default: no).
It also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values