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author | James Ross-Gowan <rossy@jrg.systems> | 2017-12-26 20:50:31 +1100 |
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committer | Jan Ekström <jeebjp@gmail.com> | 2020-04-12 21:18:50 +0300 |
commit | 2a542b7f197c1936ac69b782c058885bbd9ee4a5 (patch) | |
tree | bd59908ac229b77ab3cb9ca4fe98f939dea3266b /DOCS | |
parent | 530a0863b859e96d20318704284bf52962e691ec (diff) | |
download | mpv-2a542b7f197c1936ac69b782c058885bbd9ee4a5.tar.bz2 mpv-2a542b7f197c1936ac69b782c058885bbd9ee4a5.tar.xz |
vo_gpu: d3d11: add support for exclusive fullscreen
Lets the application fully control the rendering onto the screen
instead of the compositor.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/man/options.rst | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index f5b59d291a..871561cde3 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -5158,6 +5158,12 @@ The following video options are currently all specific to ``--vo=gpu`` and use of compute shaders over fragment shaders wherever possible. Enabled by default, although Nvidia users may want to disable it. +``--d3d11-exclusive-fs=<yes|no>`` + Switches the D3D11 swap chain fullscreen state to 'fullscreen' when + fullscreen video is requested. Also known as "exclusive fullscreen" or + "D3D fullscreen" in other applications. Gives mpv full control of + rendering on the swap chain's screen. Off by default. + ``--d3d11-warp=<yes|no|auto>`` Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU backend (default: auto). This is a high performance software renderer. By |