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authorwm4 <wm4@nowhere>2013-10-28 23:43:07 +0100
committerwm4 <wm4@nowhere>2013-11-02 19:05:10 +0100
commit10c3b71720d413b439585fd604d7815102ff505b (patch)
tree8aa638e31cc60da4598f57d567f889d78884fde2 /DOCS
parent0ba37607451da7b85b295e68c7824bb73b631b48 (diff)
downloadmpv-10c3b71720d413b439585fd604d7815102ff505b.tar.bz2
mpv-10c3b71720d413b439585fd604d7815102ff505b.tar.xz
gl_x11: change error message when GL3 context creation fails
On systems that provide legacy OpenGL (up to 2.1), but not GL3 and later, creating a GL3 context will fail. We then revert to legacy GL. Apparently the error message printed when the GL3 context creation fails is confusing. We could just silence it, but there's still a X error ("X11 error: GLXBadFBConfig"), which would be quite hard to filter out. For one, it would require messing with the X11 error handler, which doesn't even carry a context pointer (for application private data), so we don't even want to touch it. Instead, change the error message to inform the user what's actually happening: a fallback to an older version of OpenGL.
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