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authorwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
committerwm4 <wm4@nowhere>2013-12-01 23:39:13 +0100
commitdc582f2505d7583f414dcfa777371f986de381d3 (patch)
tree20fdff93deb3b96a10f0022db8c04244677a56a6 /DOCS
parentf30c2c99d16527c045caee90c9f7b2a7a7c85c00 (diff)
downloadmpv-dc582f2505d7583f414dcfa777371f986de381d3.tar.bz2
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vo_opengl: add support for rectangle textures
This allows vo_opengl to use GL_TEXTURE_RECTANGLE textures, either by enabling it with the 'rectangle-textures' sub-option, or by having a hwdec backend force it. By default it's off. The _only_ reason we're adding this is because VDA can export rectangle textures only.
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-rw-r--r--DOCS/man/en/vo.rst5
1 files changed, 5 insertions, 0 deletions
diff --git a/DOCS/man/en/vo.rst b/DOCS/man/en/vo.rst
index 3d6bc0095f..8a7e8e55ff 100644
--- a/DOCS/man/en/vo.rst
+++ b/DOCS/man/en/vo.rst
@@ -486,6 +486,11 @@ Available video output drivers are:
Set the YUV chroma sample location. auto means use the bitstream
flags (default: auto).
+ ``rectangle-textures``
+ Force use of rectangle textures (default: no). Normally this shouldn't
+ have any advantages over normal textures. Note that hardware decoding
+ overrides this flag.
+
``opengl-hq``
Same as ``opengl``, but with default settings for high quality rendering.