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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-10-15 14:47:26 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-10-15 14:47:26 +0000
commit85dd2f41181781df62cedad86e599b842cef378d (patch)
treef28cda2b3fb7698aeb4583d6541b9e404e31bacc /DOCS
parent1b339ddf4384a08dc54e48b9d8d76fe368438ff8 (diff)
downloadmpv-85dd2f41181781df62cedad86e599b842cef378d.tar.bz2
mpv-85dd2f41181781df62cedad86e599b842cef378d.tar.xz
Fix/improve vo_gl and vo_gl2 suboption documentation
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16774 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/man/en/mplayer.131
1 files changed, 11 insertions, 20 deletions
diff --git a/DOCS/man/en/mplayer.1 b/DOCS/man/en/mplayer.1
index a48a3e6bf7..f95715476f 100644
--- a/DOCS/man/en/mplayer.1
+++ b/DOCS/man/en/mplayer.1
@@ -2781,7 +2781,7 @@ Number of lines copied to texture in one piece (default: 4).
0 for whole image.
.IPs (no)osd
Enable or disable support for OSD rendering via OpenGL (default: enabled).
-This option is for testing purposes, instead use \-osdlevel 0 to disable OSD.
+This option is for testing, to disable the OSD use \-osdlevel 0 instead.
.IPs (no)scaled-osd
Changes the way the OSD behaves when the size of the
window changes (default: disabled).
@@ -2840,10 +2840,19 @@ Method 4 is usually faster.
Needs the GL_ARB_fragment_program extension and at least four texture units.
Provides brightness, contrast, saturation, hue and gamma control.
Gamma can also be set independently for red, green and blue.
+.br
+5: Use ATI-specific method (for older cards).
+This uses an ATI-specific extension (GL_ATI_fragment_shader - not
+GL_ARB_fragment_shader!).
+At least three texture units are needed.
+Provides saturation and hue control.
.RE
.IPs customprog=<filename>
Load a custom fragment program from <filename>.
See TOOLS/edgedect.fp for an example.
+.IPs customtex=<filename>
+Load a custom "gamma ramp" texture from <filename>.
+This can be used in combination with yuv=4 or with the customprog option.
.REss
.RE
.PD 1
@@ -2860,25 +2869,7 @@ same as gl (default: enabled)
Select the type of YUV to RGB conversion.
If set to anything except 0 OSD will be disabled and brightness, contrast and
gamma setting is only available via the global X server settings.
-.RSss
-0: Use software conversion (default).
-Compatible with all OpenGL versions.
-Provides brightness, contrast and saturation control.
-.br
-1: Use register combiners.
-This uses an nVidia-specific extension (GL_NV_register_combiners).
-At least three texture units are needed.
-.br
-2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-.br
-3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Method 4 is usually faster.
-.br
-4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
-.REss
+Apart from this the values have the same meaning as for \-vo gl.
.REss
.
.TP