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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2014-10-04 19:19:53 +0200 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2014-10-05 09:33:00 +0200 |
commit | 0ec14ec597a02cec8fb0c1aebd392681aba9c60c (patch) | |
tree | f43155236003a37f38c5f4b815bd0e07529e01a6 /DOCS | |
parent | c5ebaca31edf8d31f4f735e3afa67dee2e7b34cc (diff) | |
download | mpv-0ec14ec597a02cec8fb0c1aebd392681aba9c60c.tar.bz2 mpv-0ec14ec597a02cec8fb0c1aebd392681aba9c60c.tar.xz |
cocoa: simplify the config code and run it on the main thread
This could be dangerous because we initialize the window asynchronously and
return immediately from config, but since the OpenGL context is already
created, this seems to work correctly and doesn't cause weird deadlock cases.
Diffstat (limited to 'DOCS')
0 files changed, 0 insertions, 0 deletions