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author | wm4 <wm4@nowhere> | 2015-07-03 16:37:01 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-07-03 16:38:12 +0200 |
commit | 561416597e33e2c314f0d69433e955c059ee24eb (patch) | |
tree | dcb24d4a797f6c737475cab79c44b347cb4a5b12 /DOCS | |
parent | b85321d0573ba581694d2e6be1effafee74c11d1 (diff) | |
download | mpv-561416597e33e2c314f0d69433e955c059ee24eb.tar.bz2 mpv-561416597e33e2c314f0d69433e955c059ee24eb.tar.xz |
client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.
Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
Diffstat (limited to 'DOCS')
-rw-r--r-- | DOCS/client-api-changes.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/DOCS/client-api-changes.rst b/DOCS/client-api-changes.rst index 54fe585b1b..8af045d633 100644 --- a/DOCS/client-api-changes.rst +++ b/DOCS/client-api-changes.rst @@ -32,6 +32,8 @@ API changes :: + ... - add "GL_MP_D3D_interfaces" pseudo extension to make it possible to + use DXVA2 in OpenGL fullscreen mode in some situations 1.19 - mpv_request_log_messages() now accepts "terminal-default" as parameter 1.18 - add MPV_END_FILE_REASON_REDIRECT, and change behavior of MPV_EVENT_END_FILE accordingly |