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authordiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-10-23 14:49:32 +0000
committerdiego <diego@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-10-23 14:49:32 +0000
commitbd84c608eac4cbc716b3302a0b1a07807c9abb86 (patch)
tree681165070f5c81ab202ede004644be43d83b3173 /DOCS
parenta2220dbb7a78ce50b11fe5db02cd2cde0f9d3cfd (diff)
downloadmpv-bd84c608eac4cbc716b3302a0b1a07807c9abb86.tar.bz2
mpv-bd84c608eac4cbc716b3302a0b1a07807c9abb86.tar.xz
spelling/grammar/wording
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16836 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'DOCS')
-rw-r--r--DOCS/tech/osd.txt38
1 files changed, 19 insertions, 19 deletions
diff --git a/DOCS/tech/osd.txt b/DOCS/tech/osd.txt
index 2927ecfa2e..f5cf7f37c0 100644
--- a/DOCS/tech/osd.txt
+++ b/DOCS/tech/osd.txt
@@ -1,50 +1,50 @@
-some draft of new osd engine:
-=============================
+draft of new OSD engine:
+========================
written by A'rpi
-including ideas from maillist from Jiri Svoboda, Tobias Diedrich, Artur Zaprzala
-Michael Niedermayer, Felix Buenemann, LGB
+including ideas from mailing list from Jiri Svoboda, Tobias Diedrich,
+Artur Zaprzala, Michael Niedermayer, Felix Buenemann, LGB
requirements:
- be able to do partial rendering, within a given bounding box
- usefull, when parts of osd are outside of teh image and has to be
- updated only when osd changes, or even has different colorspace
+ useful when parts of the OSD are outside of the image and has to be
+ updated only when OSD changes, or even has different colorspace
- text should be rendered in 2-pass way: 1. alpha 2. pixels
so char's alpha won't overwrite previous char, and may be faster
-
-- osd elements should be cached - so rendering once into the cache and
+
+- OSD elements should be cached - so rendering once into the cache and
reuse this while it's unchanged
-
-- colors support (csp could be YA, YUVA, RGB )
+
+- color support (colorspace could be YA, YUVA, RGB)
- change brightness, saturation, hue of chars ???
- way to disable alphablending, and use black outline (FAST_OSD now)
-- respect movie and monitor aspect, so osd is rendered/scaled correctly
- eg. for svcd/anamorphic dvd with hardware scaling (now OSD is squashed)
+- respect movie and monitor aspect, so OSD is rendered/scaled correctly
+ eg. for SVCD/anamorphic DVD with hardware scaling (now OSD is squashed)
- develop some text-based apps: osdterm, osdzilla etc ;)
-Ok. The basic idea of my design is using 'osd objects', a data structure
+Ok. The basic idea of my design is using 'OSD objects', a data structure
in a 1 (or 2?) way linked list.
-There would be different object types, sharing type-dependent data in an
+There would be different object types, sharing type-dependent data in a
union. The basic types: box, text, symbol, progressbar, group.
-Group would be a special type, grouping other osd objects together,
-with a common x,y and boundingbox. usefull for grouping symbol+progrbar
+Group would be a special type, grouping other OSD objects together,
+with a common x,y and boundingbox. Useful for grouping symbol+progrbar
or multiline subtitle text.
-Each obj could have flags, for example:
+Each object could have flags, for example:
- visible (set if we should display it)
- color (set if it's YUVA not YA)
- cached (set when there is a cached rendered variant)
- bbox updated (should be set when recalc bbox, reset when change params)
- several flags to control positioning. for example, x;y could be
- absolute coord, or percent. flags to set left/center/right alignment...
+ absolute coordinates, or percent. flags to set left/center/right alignment...
- start and end timestamp, to automagically set/reset visible flag
-ok, my first draft:
+OK, my first draft:
typedef struct mp_osd_obj_s {
struct mp_osd_obj_s* next;