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authoriive <iive@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-18 08:10:56 +0000
committeriive <iive@b3059339-0415-0410-9bf9-f77b7e298cf2>2005-09-18 08:10:56 +0000
commitb084255ad17fcb85d8b02061724b665938b13706 (patch)
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parenta241f2dbfc492e575019921cbb515fc099ef4c65 (diff)
downloadmpv-b084255ad17fcb85d8b02061724b665938b13706.tar.bz2
mpv-b084255ad17fcb85d8b02061724b665938b13706.tar.xz
remove very obsolate draft...
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-*******************************************************************************
-******************************************************************************
-WARNING: THIS FILE IS OBSOLETE, SEE libvo.txt INSTEAD
-*******************************************************************************
-*******************************************************************************
-
-============================================================
-
-NOTE: the 'libvo2 from scratch' plan was abandoned, we're changing libvo1 now.
-
-So, this draft is ONLY A DRAFT, see libvo.txt for the current code docs!
-
-============================================================
-
-//First Announce by Ivan Kalvachev
-//Some explanations by Arpi & Pontscho
-
-If you have any suggestion related to the subjects in this document you
-could send them to mplayer developer or advanced users mail lists. If you are
-developer and have CVS access do not delete parts of this document, but you
-could feel free to add paragraphs that you will sign with your name.
-Be warned that the text could be changed, modified and your name could be
-moved at the top of the document.
-
-1.libvo2 drivers
-1.1 functions
-Currently these functions are implemented:
- init
- control
- start
- stop
- get_surface
- update_surface - renamed draw
- show_surface - renamed flip_page
- query
- hw_decode
- subpicture
-
-Here is detailed description of the functions:
- init - initialisation. It is called once on mplayer start
- control - this function is message oriented interface for controlling the libvo2 driver
- start - sets given mode and display it on the screen
- stop - closes libvo2 driver, after stop we may call start again
- query - the negotiation is more complex than just finding which imgfmt the
- device could show, we must have list of capabilities, etc.
- This function will have at least 3 modes:
- a) return list with description of available modes.
- b) check could we use this mode with these parameters. E.g. if we want
- RGB32 with 3 surfaces for windows image 800x600 we may get out of video
- memory. We don't want error because this mode could be used with 2
- surfaces.
- c) return supported subpicture formats if any.
- +d) supported functionality by hw_decode
-
-As you may see I have removed some functionality from control() and made
-separate function. Why? It is generally good thing functions that are
-critical to the driver to have it's own implementation.
- get_surface - this function give us surfaces where we could write. In most
- cases this is video memory, but it is possible to be and computer RAM, with
- some special meaning (AGP memory , X shared memory, GL texture ...).
-
- update_surface - as in the note above, this is draw function. Why I change
- it's name? I have 2 reasons, first I don't want implementation like vo1,
- second it really must update video surface, it must directly call the
- system function that will do it. This function should work only with
- slices, the size of slice should not be limited and should be passed
- (e.g ystart, yend), if we want draw function, we will call one form libvo2
- core, that will call this one with ystart=0; yend=Ymax;. Also some system
- screen update functions wait for vertical retrace before return, other
- functions just can't handle partial updates. In this case we should inform
- libvo2 core that device cannot slice, and libvo2 core must take care of
- the additional buffering and update_surface becomes usual draw function.
- When update_surface() is used with combination on get_surface(), ONLY VALID
- POINTERS ARE THESE RETURNED BY get_surface(). Watch out with cropping.
-
- show_surface - this functions is always called on frame change. it is used
- to show the given surface on the screen.
- If there is only one surface then it is always visible and this function
- does nothing.
-
- hw_decode - to make all dvb,dxr3, TV etc. developers happy. This function
- is for you. Be careful, don't OBSEBE it, think and for the future, this
- function should have and ability to control HW IDCT, MC that one day will
- be supported and under linux. Be careful:)
-
- subpicture - this function will place subtitles. It must be called once to
- place them and once to remove them, it should not be called on every
- frame, the driver will take care of this. Currently I propose this
- implementation: we get array of bitmaps. Each one have its own starting
- x, y and it's own height and width, each one (or all together) could be
- in specific imgfmt (spfmt). THE BITMAPS SHOULD NOT OVERLAP! This may not
- be hw limitation but sw subtitles may get confused if they work as 'c'
- filter (look my libvo2 core). Anyway, so far I don't know hardware that
- have such limitations, but it is safer to be so (and faster I think).
- It is generally good to merge small bitmaps (like characters) in larger
- ones and make all subtitles as one bitmap( or one bitmap for one subtitle line).
- There will be and one for each OSD time & seek/brightness/contrast/volume bar.
-
-1.2 control()
-OK, here is list of some control()s that I think that could be useful:
- SET_ASPECT
- SET_SCALLE_X, SET_SIZE_X
- SET_SCALLE_Y, SET_SIZE_Y
- RESET_SIZE
- GET/SET_POSITION_X
- GET/SET_POSTIION_Y
- GET/SET_RESOLUTION
- GET/SET_DISPLAY
- GET/SET_ATTRIBUTES
-+ GET/SET_WIN_DECORATION
-
-Here is description of how these controls to be used:
-
- SET_ASPECT - this is the move/video aspect, why not calculate it in
- different place (mplayer.c) and pass the results to driver by
- set_size_x/y. First this is only if hardware could scale. Second we may
- need this value if we have TV and we won't calculate any new height and
- width.
-
- SET_SCALLE_X/Y - this is to enlarge/downscale the image, it WILL NOT
- override SET_ASPECT, they will have cumulative effect, this could be used
- for deinterlacing (HALF SIZE). Second if we want to zoom 200% we don't
- want to lose aspect calculations. Or better SET_SCALLE to work with
- current size?
-
- SET_SIZE_X/Y - This is for custom enlarge, to save some scale calculation
- and for more precise results.
-
- RESET_SIZE - Set the original size of image, we must call SET_ASPECT again.
-
- GET/SET_POSOTION_X/Y - This if for windows only, to allow custom move on
- window.
-
- GET/SET_RESOLUTION - change resolution and/or bpp if possible. To be used
- for changing desktop resolution or the resolution of the current
- fullscreen mode (NOT TO SET IT just to change it if we don't like it)
-
- GET/SET_DISPLAY - mainly for X11 and remote displays. Not very useful, but
- may be handy.
-
- GET/SET_ATTRIBUTES - Xv overlays have contrast, brightness, hue,
- saturation etc. these and others could be controlled by this. If we want
- to query it we must call GET_*, and the to check does our attribute is in
- there (xv developers be careful, 2 or 3 of default attributes sometimes
- are not queried by X, but could be set).
-
-Do you think that TV encoding (NTSC,PAL,SECAM) should have it's own attribute?
-I would like to hear the GUI developers. Could we separate Mouse/Keyboard
-from the driver. What info do you need to do it. Don't forget that SDL have
-it's own keyboard/mouse interface. Maybe we should allow video driver to
-change the libin driver ?
-
-<SOP>
-Arpi wrote:
-I've asked Pontscho (he doesn't understand english well...).
-There is 2 option of GUI<->mplayer interface.
-
-The current, ugly (IMHO) way:
-gui have the control of the video window, it does handle resizing, moving,
-key events etc. all window manipulation in libvo drivers are disabled as gui
-is enabled. it was required as libvo isn't inited and running when gui
-already display the video window.
-
-The wanted way:
-GUI shouldn't control the X window directly, it should use libvo2 control
-calls to resize/move/etc it. But there is a big problem: X cannot be opened
-twice from a process. It means GUI and libvo2 should share the X connection.
-And, as GUI run first (and when file is selected etc then libvo2 is started)
-it should connect to X and later pass the connection to libvo2. It needs an
-extra control() call and some extra code in mplayer.c
-
-but this way gui could work with non-X stuff, like SDL, fbdev (on second
-head for TVout etc), hardware decoders (dvb.dxr3) etc.
-
-as X is so special, libvo2 should have a core function to open/get an X
-connection, and it should be used by all X-based X drivers and gui.
-
-also, GUI needs functions to get mouse and keyboard events, and to
-enable/disable window decoration (title, border).
-
-we need fullscreen switch control function too.
-
-> Maybe we should allow video driver to change the libin driver ?
-forget libin. most input stuff is handled by libvo drivers.
-think of all X stuff (x11,xv,dga,xmga,gl), SDL, aalib, libcaca, svgalib.
-only a few transparent drivers (fbdev, mga, tdfxfb, vesa) has not, but all
-of them are running on console (and maybe on second head) at fullscreen, so
-they may not need mouse events. console keyboard events are already catched
-and handled by getch2.
-
-I can't see any sense of writing libin.
-
-mpalyer.c should _handle_ all input events, collected from lirc interface,
-getch2, libvo2 etc. and it should set update flags, for gui and osd.
-
-but we should share some plugin code. examples: *_vid code, all common X
-code. it can be either implementing them in libvo2 core (and called from
-plugins) or include these files from all drivers which need it. later method
-is a bit cleaner (from viewpoint of core-plugin independency) but results
-bigger binaries...
-<EOP, Arpi>
-
-Btw. when we finish we will have libin, but it will be spread around mplayer.
-I agree that libin could be build in in libvo2 driver, but there have to be
-standart way to send commands to the mplayer itself.
-
-
-1.3. query()
-
-Here come and some attributes for the queried modes, each supported mode
-should have such description. It is even possible to have more than one mode
-that could display given imgfmt. I think that we have to separate window from fullscreen
-modes and to have yv12 mode for window and yv12 fullscreen mode. We need and naming
-scheme, in order to have *.conf control over modes - to disable buggy modes, to limit
-surfaces (buggy ones), to manually disable slices etc. The naming should not change from
-one computer to another and have to be flexible.
-{
- IMGFMT - image format (RGB,YV12, etc...)
-
- Height - the height of fullscreen mode or the maximum height of window mode
-
- Width - the width of fullscreen mode or the maximum withd of window mode
-
-}
-{
- Scale y/n - hardware scale, do you think that we must have one for x and
- one for y (win does)?
-
- Fullscreen y/n - if the supported mode is fullscreen, if we have yv12 for
- fullscreen and window we must threat them as separate modes.
-
- Window y/n - The mode will show the image in a window. Could be removed as
- it is mutually exclusive with Fullscreen
-
- GetSurface y/n - if driver could give us video surface we'll use get_surface()
-
- UpdateSurfece y/n - if driver will update video surface through sys function (X,SDL)
-
- HWdecode y/n - if driver could take advantage of hw_decode()
-
- MaxSurfaces 1..n - Theoretical maximum of surfaces
-
- SubPicture y/n - Could we put subpicture (OSD) of any kind by hw
-
- WriteCombine y/n - if GetSurface==yes, most (or all) pci&agp cards are
- extremely slow on byte access, this is hint to vo2 core those surfaces
- that got affected by WC. Some surfaces are in memory (X shm, OpenGL textures)
- This is only a hint.
-
- us_clip y/n - if UpdateSurface=yes, this shows could update_surface()
- remove strides (when stride> width ), this is used and for cropping. If
- not, we must do it.
-
- us_slice y/n - if UpdateSurface=yes, this shows that update_surface()
- could draw slices and that after updating surface,it won't wait for
- vertical retrace, so we could update surface slice by slice.
- If us_slice==n we will have to accumulate all slices in some buffer.
-
- us_upsidedown - if UpdateSufrace=yes, this shows that update_suface()
- could flip the image vertically. In some case this could be combined with
- us_clip /stride tricks/
-
- switch_resoliton y/n - if window=y, this shows could we switch resolution
- of desktop, if fullscreen==y, shows that we could change resolution, after
- we have set the fullscreen mode.
-
- deinterlace y/n - indicates that the device could deinterlace on it's own
- (radeon, TV out).
-}
-1.4 conclusion
-
-As you see, I have removed all additional buffering from the driver. There
-is a lot of functionality that should be checked and handled by libvo2 core.
-If some of the functionality is not supported the libvo2 core should add filters
-that will support it by software.
-
-Some of the parameters should be able to
- be overridden by user config, mainly
-to disable buggy modes or parameters. I
- believe that this should not be done
-by command line as there are enough
- commands now.
-
-I wait comments and ideas.
-//--------------------------------------------------------------------------
-2. libvo2 core
-2.1 functions
-now these function are implemented:
- init
- new
- start
- query_format
- close
-
-and as draw.c:
- choose_buffering
- draw_slice_start
- draw_slice
- draw_frame
- flip
-
-init() is called at mplayer start. internal initialisation.
-new() -> rename to open_drv() or something like this.
-query_format -> not usable in this form, this function mean that all
- negotiation will be performed outside libvo2. Replace or find better name.
-close -> open/close :)
-
-choose_buffering - all buffering must stay hidden. The only exception is for
- hw_decode. In the new implementation this functions is not usable.
- It will be replaced with some kind of negotiation.
-draw_slice_start, draw_slice -> if you like it this way, then it's OK. But i think that
-draw_slice_done could help.
-
-draw_frame -> classic draw function.
-
-2.2 Minimal buffering
-
-I should say that I stand after the idea all buffering, postprocessing,
-format conversion , sw draw of subtitles, etc to be done in libvo2 core.
-Why? First this is the only way we could fully control buffering and
-decrease it to minimum. Less buffers means less coping. In some cases this
-could have the opposite effect (look at direct rendering).
-
-The first step of the analyse is to find out what we need:
-
-DECODER - num_out_buffers={1/2/3/...}
- {
- buffer_type:{fixed/static/movable}
- read_only:{yes/no}
- } * (num_out_buffers)
- slice:{not/supported}
-
-FILTER 1..x - processing:{ c-copy(buff1,buff2), p-process(buff1) },
- slice:{not/supported}
- write_combine:{not/safe},
- runtime_remove:{static/dynamic}
-
-VIDEO_OUT - method:{get_surface,update_surface},
- slice:{not/supported},
- write_combine:{not/safe},
- clip:{can/not},
- upsidedown:(can/not),
- surfaces:{1/2/3,..,n}
-
-
-
-I use one letter code for the type of filters. You could find them in filters section.
-Details:
-
-DECODER - We always get buffer from the decoder, some decoders could give
- pointer to it's internal buffers, other takes pointers to buffers where
- they should store the final image. Some decoders could call draw_slice
- after they have finished with some portion of the image.
-
- num_out_buffers - number of output buffers. Each one could have it's own
- parameters. In the usual case there will be only one buffer. Some
- decoders may have 2 internal buffers like odivx, or like mpeg12 - 3 buffers
- of different types(2 static and 1 temp).
-
- buffer_type -
- - fixed - we don't have control where the buffer will be. We could
- just take pointer to this buffer. No direct rendering is possible.
- - static - we could set this buffer but then we can't change it's position.
- - movable - we could set this buffer to any location at any time.
- read_only - the data in this buffer will be used in future so we must not
- try to write in there or we'll corrupt the video. If we have any 'p' kind
- of filter we'll make copy.
-
- slice - this flag shows that decoder knows and want to work with slices.
-
-FILTER - postprocessing, sw drawing subtitles, format conversion, crop,
-external filters.
-
- slice - could this filter work with slice order. We could use slice even
- when decoder does not support slice, we just need 2 or more filters that
- does. This could give us remarkable speed boost.
-
- processing - some filters can copy the image from one buffer to the other,
- I call them 'c', convert and crop(stride copy) are good examples but don't
- forget simple 1:1 copy. Other filters does process only part if the image,
- and could reuse the given buffer, e.g. putting subtitles. I call them 'p'
- Other filters could work in one buffer, but could work and with 2, I call
- them 't' class, after analyse they will fade to 'c' or 'p'.
-
- runtime_remove - postprocess with autoq. Subtitles appear and disappear,
- should we copy image from one buffer to another if there is no processing
- at all?
-
-//clip, crop, upsidedown - all 'c' filters must support strides, and should
- be able to remove them and to make some tricks like crop and upside_down.
-
-VIDEO_OUT - take a look of libvo2 driver I propose.
- method - If we get surface -'S'. If we use draw* (update_surface) - 'd'
-
-As you may see hw_decode don't have complicated buffering:)
-
-I make the analyse this way. First I put decoder buffer, then I put all
-filters, that may be needed, and finally I put video out method. Then I add
-temp buffers where needed. This is simple enough to be made on runtime.
-
-2.5 Various
-2.5.1 clip&crop - we have x1,y1 that shows how much of the beginning and
-x2,y2 how much of the end we should remove.
- plane+=(x1*sizeof(pixel))+(y1*stride);//let plane point to 1'st visible pixel
- height-=y1+y2;
- width-=x1+x2;
- isn't is simple? no copy just change few variables. In order to make normal
-plane we just need to copy it to frame where stide=width;
-
-2.5.2 flip,upsidedown - in windows this is indicated by negative height, here
- in mplayer we may use negative stride, so we must make sure that filters and
- drivers could use negative stride
- plane+=(width-1)*stride;//point to the last line
- stride=-stride;//make stride point to previus line
- and this one is very simple, and I hope that could work with all know image formats
-
- BE careful, some modes may pack 2 pixels in 1 byte!
- Other modes (YUYV) require y1 to be multiply of 2.
-
- stride is always in bytes, while width & height are in pixels
-
-2.5.3 PostProcessing
-Arpi was afraid that postprocessing needs more internal data to work. I think
-that the quantization table should be passed as additional plane.
-How to be done this? When using Frame structure there is qbase that should point
-to quantization table. The only problem is that usually the table is with fixed
-size. I expect recommendations how to be properly implemented. should we crop it? Or add qstride, qheight, qwidth? Or mark the size of marcoblocks and
-calc table size form image size? Currently pp work with fixed 8x8 blocks.
-There may have and problem with interlaced images.
-/ for frame look at 2.3.4 /
-I recommend splitting postprocessing to it's original filters and ability to
-use them separately.
-
-2.3. Rules for minimal buffering
-2.3.1 Direct rendering.
-Direct rendering means that the decoder will use video surface as output buffer.
- Most of the decoders have internal buffers and on request they copy
-the ready image from one of them to a given location. As we can't get pointer
-to the internal buffer the fastest way is to give video surface as
-output buffer and the decoder will draw it for us. This is safe as most of
-copy routines are optimised for double words aligned access.
- If we get internal buffer, we could copy the image on our own. This is not
-direct rendering but it gets the same speed. If fact that's why -vc odivx
-is faster that -vc divx4 while they use the same divx4linux library.
- Sometimes it's possible to set video surface as internal buffer, but in most
-cases the decoding process is byte oriented and many unaligned access is
-performed. Moreover, reading from video memory on some cards is extremely
-slow, about 4 times and more (and this is without setting MTRR), but some
-decoders could take advantage of this. In the best case (reading performed
-from the cache and using combined write ) we'll watch DivX movie with the same
-speed as DivX4 is skipping frames.
-
-What does we need for Direct Rendering?
-1. We should be able to get video surfaces.
-2. The decoder should have at least one buffer with buffer_type != fixed.
-3. If we have 'c' filter we can not use direct rendering. If we have
- 'p' filter we may allow it.
-4. If decoder have one static buffer, then we are limited to 1 video surface.
- In this case we may see how the frame is rendered (ugly refresh in best case)
-5. Each static buffer and each read_only buffer needs to have it own
- video surface. If we don't have enough ... well we may make some tricks
- but it is too complicated //using direct rendering for the first in
- the list and the rest will use memory buffering. And we must have (1 or 2 ) free
- video surfaces for the rest of decoder buffers//
-6. Normal (buffer_type=movable, read_only=no) buffer could be redirected to
- any available video surface.
-
-2.3.2 Normal process
- The usual case libvo2 core takes responsibility to move the data. It must
-follow these rules:
- 1. The 'p' filters process in the buffer of the left, if we have read_only
-buffer then vo2 core must insert 'c' copy filter and temp buffer.
- 2. With 'c' filter we must make sure that we have buffer on the right(->) side. I think
-that
- 3. In the usual case 't' are replaced with 'p' except when 't' is before video surface.
-We must have at least one 'c' if core have to make crop, clip, or flip image
-upside down.
- 4. Take care for the additional buffering when we have 1 surface (the libvo1 way).
- 5. Be aware that some filters must be before other. E.g. Postporcessing should
-be before subtitles:)
- 6. If we want scale (-zoom), and vo2 driver can't make it then add and scale
-filter 'c'. For better understanding I have only one convert filter that can
-copy, convert, scale, convert and scale. In mplayer it really will be only
-one filter.
- 7. If we have video surface then the final 'c' filters will update it for us. If the filter
-and video surface are not WriteCombine safe we may add buffering. In case we use both
-get_surface and update_surface, after writing in video surface we must call and
-update_sufrace() function.
-
-If we must update_surface() then we will call it with the last buffer. This buffer could
-be and the internal decoder buffer if there are no 'c' filters. This buffer could be
-returned and by get_surface().
-
-2.3.3 Slices.
- Slice is a small rectangle of the image. In decoders world it represents
- independently rendered portion of the image. In mplayer slice width is equal
- to the image width, the height is usually 8 but there is no problem to vary.
- The slices advantage is that working with smaller part of the image the most
- of data stays in the cache, so post processing would read the data for free.
- This makes slice processing of video data preferred even when decoder and/or
- video driver couldn't work with slices.
- Smaller slices increase possibility of data to be in the cache, but also
- increase the overhead of function calls( brunch prediction too), so it may be
- good to tune the size, when it is possible (mainly at 2 filter slices)
-
- Here are some rules:
-1. Slices are always with width of the image
-2. Slices always are one after another, so you could not skip few lines because
- they are not changed. This is made for postprocessing filter as there may
- have different output image based on different neighbourhood lines(slices).
-3. Slice always finish with last line, this is extended of 2. rule.
-4. Slice buffers are normal buffers that could contain a whole frame. This is
- need in case we have to accumulate slices for frame process (draw). This is
- needed and for pp filters.
-5. Slice processing could be used if:
-5.1. decoder know for slices and call function when one is completed. The next
- filter (or video driver) should be able to work with slices.
-5.2. Two or more filters could work with slices. Call them one after another.
- The result will be accumulated in the buffer of the last filter (look down
- for 'p' type)
-5.3. If the final filter can slice and vo2_driver can slice
-6. All filers should have independent counters for processed lines. These counters
-must be controlled by vo2 core.
-
-2.3.3.1 Slice counters.
-For the incoming image we need:
-1. value that show the last valid line.
-2. value that show the line from where filter will start working. It is updated by the
-filter to remember what portion of the image is processed. Vo2 core will zero it
-on new frame.
-
-For the result image we need:
-1. value that show which line is ready. This will be last valid line for next filter.
-
-The filter may need more internal variables. And as it may be used 2 or more times
-in one chain it must be reentrant. So that internal variables should be passed to
-filter as parameter.
-
-2.3.3.2 Auto slice.
-In case we have complete frame that will be processed by few filters that support slices, we must start processing this frame slice by slice. We have same situation
-when one filter accumulates too many lines and forces the next filters to work with bigger slice.
-To avoid that case and to automatically start slicing we need to limit the slice size
-and when slice is bigger to break it apart. If some filter needs more image lines then
-it will wait until it accumulates them.
-
-2.3.4. Frame structure
- So far we have buffer, that contain image, we have filters that work with
- buffers. For croping and for normal work with the image data we need to know
- dimensions of the image. We also need some structure to pass to the filters as
- they have to know from where to read, and where they should write.
-So I introduce Frame struct:
-{
-imgfmt - the image format, the most important parameter
-height, width - dimensions in pixel
-stride - size of image line in bytes, it could be larger then width*sizeof(pixel),
- it could be and negative (for vertical flip)
-base0,base1,base2,base3 - pointers to planes, thay depend on imgfmt
-baseq - quant storage plane. we may need to add qstride, or some qhight/qwidth
-palette - pointer to table with palette colors.
-flags read-only - this frame is read only.
-//screen position ??
-}
-
-
-2.4 Negotiation
-Few words about negotiation. It is hard thing to find the best mode. Here is
-algorithm that could find the best mode. But first I must say that we need
-some kind of weight for the filters and drawing. I think that we could use
-something like megabytes/second, something that we may measure or benchmark.
-
- 1. We choose codec
- 2. We choose video driver.
- 3. For each combination find the total weight and if there are any
- optional filters find min and max weight. Be careful max weight is not
- always at maximum filters!! (e.g. cropping)
- 4. Compare the results.
-
-I may say that we don't need automatic codec selection as now we could put
-best codecs at beginning of codecs.conf as it is now. We may need to make
-the same thing with videodrv.conf. Or better make config files with preferred
-order of decoders and video modes:)
-
-I wait comments and ideas.